by eyecreate » Tue Mar 24, 2009 1:54 am
haha, I was wondering what the "stand alone" was for in the makefile. Well, after compiling it, it seems to get a blank game, or gameeditor without the editor, so..uhm...I thought I could just replace this new fancy file with the other in the bin dir so the editor could inject the data files into it, but it seems it's not the same file, or else something else was done to it(stripped?). If I export the game data only, and name the compiled file the same name as the data file, then it will load it. I guess that's a good improvement. Still, I wonder what has to be modified on the binary to make gameeditor like it and use it to embed like normal.
EDIT:haha, lol, I thought I'd carry some ideas further, and I named the "hanging" binary made earlier and it loaded the test game I made fine. Hmm, maybe what I thought was wrong before about reasons I couldn't get the exported binary to work.