Dialog 3.0 (powerful RPG dialog engine)

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Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sat Dec 26, 2009 4:56 am

Hello GE users!

It's pyro again back with a 3rd edition of my Dialog engine. This version far exceeds the previous 2 versions in terms of functionality and usuabilty. Here is a list of the features its has.

FEATURES:
(1) Formatted text that types itself out
(2) Text pauses
(3) Text scrolling
(4) Answers + Answer selection
(5) Text highlighting
(6) Variable line display
(7) "Theatre Mode" (blackens all but text, for use in cutscenes)
(8) Key Press Fast-Forward
(9) Line scrolling with arrow keys.
(10) Easier formatting than previous versions.
(11) Text following
(12) GETTING DIALOG FROM FILES (best feature)
(13) etc!

screen1.PNG

Dialog3.zip
source files
UPDATED dec 26, 2009
(+ 5 dowloads previously)
(38.97 KiB) Downloaded 608 times


A very large amount of work went into the making of this engine. If used, credit would be appreciated! I got really lazy and unmotivated while writting info on how to use it because I know this is not going to be really used by anyone except maybe myself and Bee-Ant (which asked me to make this dating back several months ago)

Anyways, enjoy!
Last edited by pyrometal on Sat Dec 26, 2009 2:20 pm, edited 1 time in total.
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Romol » Sat Dec 26, 2009 6:57 am

Excellent! Thanks ! :D
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sat Dec 26, 2009 8:01 am

Just like my earlier comment...
"what the hell?"
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sat Dec 26, 2009 2:33 pm

Bee-Ant wrote:Just like my earlier comment...
"what the hell?"


haha :) Glad you like it! Please report any bugs you find! I know one or two that can easily happen but can easily be avoided also. Critics are welcome!
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby MrJolteon » Sat Dec 26, 2009 4:26 pm

GED? I can't download it because I don't use my old computer right now( :( ) but it looks impressive! :D
ETID oops I mean EDIT:
I just wanted to check it out so I did that on my new computer(and also installed GE :P )
Last edited by MrJolteon on Sun Dec 27, 2009 4:02 pm, edited 1 time in total.
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby ST3v3nw1l » Sat Dec 26, 2009 6:13 pm

Cool :D :D :D :D your a Genuis
I didnt find any bugs
And its amazing!!!
Im going to use it in my new game!
Image

ST3V3NW1L

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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sat Dec 26, 2009 7:58 pm

ST3v3nw1l wrote:Im going to use it in my new game!


Awesome :D
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sat Dec 26, 2009 9:01 pm

ST3v3nw1l wrote:Im going to use it in my new game!

Not only you :D
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby zygoth » Sat Dec 26, 2009 11:54 pm

Wow, I really like this. The ability to write out stuff in a file rather than program it in GE will be very useful. Not to mention being able to customize the background and font. This ought to be stickied or put in a special section on the site for useful functions. I also think I will use this in one of my upcoming games, probably with a little tweaking. Thanks for putting this up!

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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sun Dec 27, 2009 12:32 am

Customizing the looks can take a lot of work but is entirely possible! You will need to change the value of many #define statements according to the new graphical dimensions. If you need help doing this, do ask!
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sun Dec 27, 2009 5:17 am

There's a lag when loading the dialog. Trying to fix it now...
In java, reading external text can be done just by
Code: Select all
text(loadStrings("dialog.txt")[index],x,y);

Pyro,do you work on other tool than GE?
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sun Dec 27, 2009 6:06 am

Bee-Ant wrote:There's a lag when loading the dialog. Trying to fix it now...

Not sure why... If you mean when trying to run the game, I get this also.

Bee-Ant wrote:Pyro,do you work on other tool than GE?

-DevC++
-Graphics Gale
-ModPlug tracker
-Starting Game Maker (not abandoning GE, no worries)
-And many smaller tools too
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby DST » Sun Dec 27, 2009 7:04 am

I can see from all the script that this was a lot of work to make, and it shows. Excellent text demo...it should become a permanent part of the GE engine.
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby Bee-Ant » Sun Dec 27, 2009 7:19 am

pyrometal wrote:-DevC++
-Graphics Gale
-ModPlug tracker
-Starting Game Maker (not abandoning GE, no worries)
-And many smaller tools too

I mean programing tool. As well as the programing language.
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Re: Dialog 3.0 (powerful RPG dialog engine)

Postby pyrometal » Sun Dec 27, 2009 2:27 pm

- C/C++ with DevC++
- Java with no specific tool
- Assembly language with CodeWarrior
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