lives--;
if(lives <= 0)
{
//You are dead!
}
if(badguylives <=-1)
{
DestroyActor("Event Actor");
}
badguylives - 1;
badguylives = //the desired number of shots to kill;
badguylives -=1//updates every shot
badguylives=badguylives-1;//updates every shot
badguylives = -1;//simply tells the comp the value
if (badguylives <=-1)
if (badguylives <=0)
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