"effective" variations

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Re: "effective" variations

Postby Kalladdolf » Sat Jan 05, 2008 4:51 pm

whadya mean? :|
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Re: "effective" variations

Postby j2graves » Sat Jan 05, 2008 5:21 pm

do ya mean make a more interesting demo?
No games to my name...
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Re: "effective" variations

Postby Bee-Ant » Sun Jan 06, 2008 7:32 am

Hey...the last posts deleted... :x
Hmmm...no mean to tease...but, I think your sickman more interesting than your effective variation... :roll:
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Re: "effective" variations

Postby Kalladdolf » Sun Jan 06, 2008 6:51 pm

btw, have u even looked at it?
it's not a game, just some ideas how to make cool game effects, and I'd be glad about some of you guys go on with 'em and make some cooler updates...
never mind =D
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Re: "effective" variations

Postby Bee-Ant » Mon Jan 07, 2008 7:17 am

I know it... :x
That's why I said your Sickman is cooler... :mrgreen:
Btw, another idea kall???
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Re: "effective" variations

Postby Kalladdolf » Mon Jan 07, 2008 8:30 am

:wink:
dunno
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Re: "effective" variations

Postby Bee-Ant » Mon Jan 07, 2008 8:38 am

oh yeah, how about your Sonic kart???I think would be a strong rival for my Bee-Ant's Crazy Kart... :mrgreen:
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Re: "effective" variations

Postby Kalladdolf » Mon Jan 07, 2008 8:48 am

yeah, it's gonna be much different than bee-ant's crazy kart, because your's is more like a platform game, mine is viewed from the top.
but, yeah, it's kinda difficult, because of rotation and 3d looks
I'm doing my best :)
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Re: "effective" variations

Postby Bee-Ant » Mon Jan 07, 2008 9:27 am

OK...I'm waiting...
I also wanna do my best of the best in my Bee-Ant's Crazy Kart full version...where the just demo version would brings high level codes...muahahahaah :lol:
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Re: "effective" variations

Postby Kalladdolf » Wed Jan 09, 2008 8:27 pm

I've just found out that I can't rotate 3d goups with powerpoint...
WAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
:cry: :cry: :cry: :cry: :cry: :cry: :cry:
so I'll just have to make flat 2d figures :(
:( :cry:
*I could carry on crying forever*
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Re: "effective" variations

Postby Bee-Ant » Wed Jan 09, 2008 9:21 pm

How pity you're...well, Sonic Kart has lost it's biggest element... :lol: :lol: :lol:
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Re: "effective" variations

Postby Bee-Ant » Wed Jan 09, 2008 9:23 pm

It's time for me to take it down to the floor :lol:
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