RippeR7420 wrote:How do ya guys plan on making this possible?
Big progress.420foxbot wrote:[img](the player on the right is the remote player, thousands of miles away from me)
Progress.
speckford123 wrote:I was wondering, will the game have to be a duplicate/synced, or would you be able to share data, but have two different copies of the game?
An example would be something simple like the view following player 1 in the first copy, and following player 2 in the other
Well, technically the games could be identical, just one copy could execute the "I'm player 2" code in a menu
I mostly ask because I was thinking of making a little 2 player arena fighting game where each player had the camera focusing on themselves
What would be the best way to set that up now so that I could easily adapt the system later?
I was told we can specify the multiplayer behavior, so I'm guessing we can manually sync what we need while keeping other things client side?
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