by Fuzzy » Fri Feb 10, 2006 4:07 am
Depending on what you are doing, you can leave the mass set at the defaults. If you are trying to stop both actors from moving, put both multipliers at zero.
The only time you'd use a non zero multiplier is if you want to have one actor hit the other, and cause it to start moving, or if you wanted something to slow down.
Two good examples would be a pool game, such as billiards, where the cue ball should stop after striking another ball, and the other ball should start moving.
The other example would be a golf ball rolling in grass. a collision event with the grass would use something like collide actor mulliplier 0.9, so that each square of grass would slow the ball further and further.
If I had it all wrong, and you want to do something different, please post again.
Mortal Enemy of IF....THEN(and Inspector Gadget)
Still ThreeFingerPete to tekdino