Yes, applyforce is the way to do it. This enforces a motion of a dynamic actor. Like shooting a ball with a cannon.
Still thinking how to implement follow mouse....
157pl wrote:i just tried it it works well
it would be nice to have a rotation variable
i found it does not work with x infinite or y infinite
full screen does not work eather
is there a way to change the gravity other than applying force
this is really amazing i never thought i would get this good of collisions out of ge
akr wrote:Its not part of the actor dialog yet. Reason: compatibility to the tutorials.
benzoe590 wrote:I can't export my game using this new update. I'm trying to export it as an exe but it's not exporting. Please help! I don't want to use this current version until there is a patch or somebody figures out what I'm doing wrong.
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