oops: saveLoad files...

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oops: saveLoad files...

Postby rconnor » Fri Jun 08, 2007 6:33 pm

Wow!

I've been looking at so many examples, etc. I mixed up the wrong people with the wrong demo. Anyway, I deleted the original question and apologize for losing my Vulcan mind! Apparently, Sparky is not the one who came up with "Demo_Start_1" demo.

OK, here's my request

The "Demo_Start_1" demo is what I'm looking for, but it's hard to decipher. //Comments would be helpful.

Can someone create a basic example that would save an actor's
position(s) on another actor's collision or mouse down event.

Then, loads the saved position using the other actor's event. No need to have a file save menu per your "Demo_Start_1" demo.

Thanks!
Spock
:wink: :wink:
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Re: oops: saveLoad files...

Postby Sgt. Sparky » Sun Jun 10, 2007 3:19 pm

rconnor wrote:Wow!

I've been looking at so many examples, etc. I mixed up the wrong people with the wrong demo. Anyway, I deleted the original question and apologize for losing my Vulcan mind! Apparently, Sparky is not the one who came up with "Demo_Start_1" demo.

OK, here's my request

The "Demo_Start_1" demo is what I'm looking for, but it's hard to decipher. //Comments would be helpful.

Can someone create a basic example that would save an actor's
position(s) on another actor's collision or mouse down event.

Then, loads the saved position using the other actor's event. No need to have a file save menu per your "Demo_Start_1" demo.

Thanks!
Spock
:wink: :wink:

I did Come up with it! :(

just look at the events for the draw actor event of some actor called Save. :D
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okay...Sparky

Postby rconnor » Sun Jun 10, 2007 6:26 pm

Sorry about that!

Thanks!
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Postby Sgt. Sparky » Sun Jun 10, 2007 6:30 pm

you are welcome. :D
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Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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