Wertyboy wrote:MrJolteon wrote:Because he's sitting (Standing?) on a chair. Problem solved.
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I don't have a comment to this, so here's a :3.
Wertyboy wrote:MrJolteon wrote:Because he's sitting (Standing?) on a chair. Problem solved.
Best Answer. LIKE +1
Wertyboy wrote:I wonder when will the game done/finish/releases
Bee-Ant wrote:Wertyboy wrote:I wonder when will the game done/finish/releases
I can safely say, "this year"
NightOfHorror wrote:Are you still working on main story or the side quests yet?
j2graves wrote:Once when I respawned after having fallen off a cliff, I was suddenly unable to move. I guess the code that told him where to respawn didn't stop after he reappeared?
j2graves wrote:I was thinking that when the player hurts an enemy, the numbers are in white, but when the enemy hurts you, the numbers are in red. That way, you can tell who's hurting who better
Hmmm, seems like I don't know how to manage this.
Here let me share something, there are 3 kinds of damage and each damage has 3 subkinds :
1. Normal damage -> dmg*1
Neutral normal damage (colored white) -> dmg*1*1
Critical normal damage (colored white with "critical" text) -> dmg*1*1.5
Resisted normal damage (colored white with "resisted" text) -> dmg*1*0.67
2. Harmful damage (it occurs when you get an attack that has harmful element to your element. e.g.: your element is fire and then you get hit from water-based attack, your element is wood and you get hit from fire-based attack, etc) -> dmg*1.5
Neutral harmful damage (colored red) -> dmg*1.5*1
Critical harmful damage (colored red with "critical" text) -> dmg*1.5*1.5 (the most damage you can get)
Resisted harmful damage (colored red with "resisted" text) -> dmg*1.5*0.67
3. Harmless damage (it occurs when you get an attack that has harmless element to your element. e.g.: your element is water and you get hit from fire-based attack, your element is wood and you get hit from water-based attack, etc) -> dmg*0.67
Neutral harmless damage (colored yellow) -> dmg*0.67*1
Critical harmless damage (colored yellow with "critical" text) -> dmg*0.67*1.5
Resisted harmless damage (colored yellow with "resisted" text) -> dmg*0.67*0.67 (the least damage you can get)
4. Miss (Just cyan colored "miss" text. The chance of hitting is 95% for all attack. May be increased or decreased by ability. e.g. "Precise Aim" ability will boost hitting chance by 25%, "Snow Veil" ability will lower hitting chance by 25% in snowy environment, etc) -> dmg*0
Oh yah, thanks for your feedback, +1 for you
j2graves wrote:if only there was a way you could show who was getting hit as well as what kind of damage was dealt. That would be tricky.
Weren't you working on something turn based a while ago?Bee-Ant wrote:...if the battle is turn-based.
SuperSonic wrote:Weren't you working on something turn based a while ago?
Wertyboy wrote:So... the OBJECTIVES still not finish?
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