WINTER BLAST REMAX - Beta Updated 15 June 2012

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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Sat Nov 06, 2010 5:13 pm

NightOfHorror wrote:When did you start telling us how much percent you are done with each part of your game.

Since last time you read this topic :P

Well, new stuff added so far :
  • 70 moves, it's now 140 moves in total :D
  • Libraries reconstruction, they need to be reconstructed due to miss-management :P
  • A little story improved, this is the most important thing...be so careful on this

One of the new move, Luster Beam !!!
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Sun Nov 07, 2010 5:36 pm

YOUR ALIVE!!!!!!!!!!!!!!!!!!!!!!!! YEAHHHH :cry: I am so happy :D :D :D :D
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby makslane » Sun Nov 07, 2010 11:53 pm

Winter blast is growing!
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Mon Nov 08, 2010 8:08 am

NightOfHorror wrote:YOUR ALIVE!!!!!!!!!!!!!!!!!!!!!!!!

I haven't died yet... :lol:

makslane wrote:Winter blast is growing!

It seems...
Thanks for watching :mrgreen:
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Mon Nov 15, 2010 5:07 am

Report Nov 15th :
  • 50 Items added
  • 30 weapons added
  • Pocket Window it's now operable, some items are usable but the weapon aren't
  • Character base library is ready, but the Party window is still half operable
  • Each character on team can save their own stats now
  • Can recruit up to 99 characters, but can only bring max 6 characters on the adventure
  • Move library is ready, the characters now can learn a new move when level up, 4 level up once
  • Beside those, I have fixed the previous bugs found
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Tue Nov 16, 2010 3:04 am

Continue the yesterday works...

Report 16th Nov :
  • Party Window is now completed
  • Summary Window is also completed
  • Leader-switching feature is completed
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby jimmynewguy » Tue Nov 16, 2010 8:21 pm

Getting too in-depth for my tastes :P

Looks great bee, wish I could stick to it like you do!
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Wed Nov 17, 2010 12:28 am

jimmynewguy wrote:wish I could stick to it like you do!

To get something to stick with...It was so hard really...
You need to develop the base ideas really really deep and strong.
But initially, Winter Blast was just a random game idea :)
Then I just improved and improved it more
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Fri Nov 19, 2010 2:41 pm

Report on 19th Nov 2010:
  • Rename Window is done
  • I gave triangle emblem to the party members to make it easy to differ which one is friend and which one is foe. The red triangle indicate the leader and the blue one indicate the member. Leader is the main player, the one you control. And it's switchable
  • Levelup popup added
  • Move learn popup added. It will automatically save if there's an empty slot and will ask if not
  • Other addition is just bug hunting, no bug found so far...and I hope won't :o
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Tue Nov 23, 2010 3:26 am

How much done are you with my suggestion by the way?
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Wertyboy » Tue Nov 23, 2010 3:51 am

cool, so u don't update any demo because working in adventure?
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Tue Nov 23, 2010 8:08 am

NightOfHorror wrote:How much done are you with my suggestion by the way?

That randomize some moves?I'm on my way...

Wertyboy wrote:cool, so u don't update any demo because working in adventure?

Well, I just think releasing demo too much will be boring. So I just stop release them until the full version.

So far, I have fixed some bug found and fix the catalog window.

- Old Catalog
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- New Catalog
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Bug found so far:
- Stuck pocket pointer (not checked yet the main problem, this bug occur rarely)
- Boss disappeared by itself (not checked yet the main problem, this bug occur rarely)
- MIsspell on moves description (fixed)
- Fly on respawning (trying to fix now)
- Bouncing on moving platform (fixed)
- Fly on switching cave's room (trying to fix now)
- System crash on load game (still don't know the main problem, this occur quite often)

Suggestion:
- Lower volume of status ailment (fixed)
- Level detail addition such as coconut trees, shipwrecks, skull, torches (already draw the sprites, not yet included though)
- Randomize several moves only (thinking on the way to do it)
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Tue Nov 23, 2010 9:17 pm

maybe in sand place(forget what it is called) you should add timer so when timer is done a sandstorm comes making it where enemies, unless they have element like rock, get damaged and pushed back, same for player. Just a suggestion.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby Bee-Ant » Tue Nov 23, 2010 10:41 pm

NightOfHorror wrote:maybe in sand place(forget what it is called) you should add timer so when timer is done a sandstorm comes making it where enemies, unless they have element like rock, get damaged and pushed back, same for player. Just a suggestion.

In the desert area while it's windy...
Hmmm, pretty nice idea...thanks :D
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Re: WINTER BLAST REMAX - Demo Updated 17 September 2010

Postby NightOfHorror » Tue Nov 23, 2010 10:55 pm

Here's a whole other idea to go along with storm idea. Desert=sand storm; Spring places,Fall places=Tornado(my worst fear); Tropical places=hurricane, or monsoon(I think that is hurricane name for Indonesia); snow places=blizzard; mountain places= rock slide; snowy mountain=avalanche, tropical places=tsunami; anywhere=earthquake; tropical place=volcano eruption
viewtopic.php?f=2&t=12136
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