.gifs and animations inside GE

Talk about making games.

.gifs and animations inside GE

Postby OmniArts » Thu Jun 25, 2009 2:36 am

:idea: I was wondering if someone could tell me whether I would use a .gif or an animation sheet for different animations within GE. Prop animations I'm talking about.. flaming torches, water fountains etc..
They are quite realistic particle effects in which i have .avi files that are quite large in length. I also have the frames of the files split into separate .png images...

And if i do use .gif's for the effects.. Does anyone know of a program which can actually compress the animations?
User avatar
OmniArts
 
Posts: 134
Joined: Sat May 30, 2009 2:30 am
Location: Sydney
Score: 16 Give a positive score

Re: .gifs and animations inside GE

Postby skydereign » Thu Jun 25, 2009 4:12 am

You can use either, it is up to you. I don't use gifs, but that is my preference. I think avi works, so you could use that. If not, you can also use separate frame images with indexed names.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: .gifs and animations inside GE

Postby savvy » Thu Jul 02, 2009 7:40 am

sometimes for a running animation, or enemy animation, it can be better to use a GIF, because the bitmap, or png.... will sometimes jump around a little bit.
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
User avatar
savvy
 
Posts: 494
Joined: Wed Jun 03, 2009 11:55 am
Location: England
Score: 44 Give a positive score

Re: .gifs and animations inside GE

Postby skydereign » Thu Jul 02, 2009 7:50 am

That just means the sprite is not positioned optimally. When making sprites, you should make a template, that way you know that each frame is in the right spot and will not jump around. What is happening is that some of the frames are off from where they were in previous frames. Arguably, it is easier when making a gif, but I prefer png, as if made properly they work perfectly.
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron