Transpearecy issues

Non-platform specific questions.

Transpearecy issues

Postby jimmynewguy » Sun Jul 05, 2009 11:04 pm

Recently if i set the transpearecy to 1 the actor is slightly visable still. This happens no matter what. If i use trasnp = 1;
ChangeTransparency("Event Actor", 1); and if i have the transparency set to one in the editor. Is there a way to fix this? Or has anyone had similar problems?
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
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Re: Transpearecy issues

Postby makslane » Mon Jul 06, 2009 12:06 am

This behavior was done by "design" to allow click in the actor on the grid.
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Re: Transpearecy issues

Postby skydereign » Mon Jul 06, 2009 12:50 am

Not a suggested method, but you could use canvas. If you use a canvas over view, and just solve positioning, then that will make it transparent... but it takes some work.
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Re: Transpearecy issues

Postby jimmynewguy » Mon Jul 06, 2009 1:09 am

makslane wrote:This behavior was done by "design" to allow click in the actor on the grid.

Not sure what you mean, but i did a quick fix of

if(transp == 1)
{
changevisibilitystate
}
if(transp == 0)
{
changevisibilitystate
}

basically
thanx for quick replies
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