I've two questions...
In my Sonic game, I want to know if there's a way for an event to only occur if Sonic's rings are at 0?
And, in GE 1.4, are games made in 1.3 forwards compatible with exported files from 1.4?
Thanks!
if (rings == 0)
{
do event :D
}
else if (rings>0)
{
do anything else :D
}
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