Float or Double Variable as an Actor Variable?

Non-platform specific questions.

Float or Double Variable as an Actor Variable?

Postby happyjustbecause » Thu Jun 07, 2012 5:03 pm

I want to have a float or double variable rather than an integer used for my enemies hp, to be able to have decimals, but I need it to be an actor variable. Can I do this? Is it already not a global variable? If I can't use float or double for this, what can I use?
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Re: Float or Double Variable as an Actor Variable?

Postby skydereign » Thu Jun 07, 2012 5:04 pm

Yes you can. Set the variable type to real (same thing as double), and make it an actor variable.
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Re: Float or Double Variable as an Actor Variable?

Postby happyjustbecause » Thu Jun 07, 2012 5:09 pm

Oh, I didn't realize or I forgot that that's what a "real" variable is, okay thank you!
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Re: Float or Double Variable as an Actor Variable?

Postby SuperSonic » Thu Jun 07, 2012 7:22 pm

Out of curiosity, what is the difference between float and double? :P
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Re: Float or Double Variable as an Actor Variable?

Postby skydereign » Thu Jun 07, 2012 9:57 pm

It is really just the size. A float is usually 4 bytes, while a double is 8. This means much larger range for the double.
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Re: Float or Double Variable as an Actor Variable?

Postby SuperSonic » Fri Jun 08, 2012 12:43 am

Are there any behavioral differences? Or is it just size? :)
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