Game a Gogo wrote:#1-it follows the player because if i only would set the view parented to the player, the display on the screen would the same Z depht as the player, causing gliches.
#2-Explain what your doing.
#1--OK!
#2 I'm doing two things. One is for myself---I would like to make a side scrolling platform game where the player can walk and jump as in a side scroller---your demo is very helpful there. In other words, you usually see the player walking or jumping left or right, up or down and maybe spinning around. I'm OK with that.
The other thing I'm doing is for an 11 year old kid who's using Game Editor and wants to make a Legend of Zelda type game where you walk around finding things and don't jump.
But I was wondering if you can walk around in every direction AND jump. : )
I'm OK on the side scroller with the walking and jumping.
But for the Zelda type game, I can't get the creature to jump without losing my gorgeous walking--without the jumping, she walks beautifully, north, south, west and east. With the jumping coded in, she gets clunky and all messed up. But then Link in some of the Zelda games doesn't jump so maybe I'm asking too much.