it is VERY, VERY simple.
to make the pointer point at another actor just change the code on the draw actor event of your pointer to,
- Code: Select all
animpos = direction(x, y, yourotheractor.x, yourotheractor.y) / 10;
the reason I made this Dmo is because so many people ask how to rotate an actor,
so other people have to answer again and again each time.