MoveTo("Soldier_1", Soldier_1.xprevious-5, Soldier_1.yprevious+5, 999, "Game Center", "Pool_Water");
bamby1983 wrote: Even if I set the collision action to repeat,
bamby1983 wrote:It's still annoying as the character keeps freezing as he walks along the border.
skydereign wrote:bamby1983 wrote: Even if I set the collision action to repeat,
Essentially you create paths that the actor can move through, and pick their destination by which point is closest. That way you can ensure (assuming the obstacles aren't moving) that the actor will move through an unblocked spot.
bamby1983 wrote:Is there any way in which the actor can be constrained to defined paths in one part of the map but move freely in other parts?
bamby1983 wrote:Also, do paths need to be one-dimensional or can I draw branches from them? Say I have a room and I want my unit to be able to move freely in it in all directions. How would that be achieved with paths? Can I draw multiple crisscrossing paths and somehow make the actor jump from one to the other?
bamby1983 wrote:I used the standard GE paths.Which paths did you have in mind and how would I implement them?
skydereign wrote:Bare in mind that these aren't gE's built in paths...
bamby1983 wrote: Are you referring to something on the lines of a list of waypoints so the actor can only move form one waypoint to the other?
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