ZeldaFan wrote:Zivouhr wrote:Zelda Fan,
What was the biggest challenge to complete when programming this game and how were you able to solve it?
the biggest challenge was to make the soldier running the metal ball .
Altogether there are 3 actors to form this character at the beginning was difficult to make them get into sync , plus I was working until I could get the desired result. It cost me half a day .
Turon wrote:What would you need 3 actors for? Is one for collisions another for the character and the last just for his sword or other tool/weapon?
Zivouhr wrote:displays the tiles in game mode, so the only way I could test play it was to export it.
ZeldaFan wrote:today I will work on the project ... I've got free time.
jonathang wrote:Zivouhr wrote:displays the tiles in game mode, so the only way I could test play it was to export it.
LOL YES! This happened when I was making Dimension Escape (My first horrible game. )
ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
jonathang wrote:ZeldaFan wrote:sorry guys, for not having given of project news . But I've been very busy, but I will now resume.
Anything new ZeldaFan? Just curious, since this game might be able to prove the power of game editor.
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