Musik

Post here your demos and examples with the source files.
Forum rules
Always post the games with a screenshot.
The file must have the ged and data files (complete game source)
Use the forum attachment to post the files.
It is always better to use the first post to put the game files

Musik

Postby JimJamJom56 » Tue Sep 13, 2011 5:49 pm

I have made a game called Musik. :D
Capt0007.jpg

Its a little Pocket PC program that plays different tones.

Enjoy!
Musik.zip
(1.03 MiB) Downloaded 232 times
Don't be surprised if I say something Pocket PC related :P

Press any key to continue, or any other key to cancel.
User avatar
JimJamJom56
 
Posts: 36
Joined: Fri Jun 24, 2011 3:48 pm
Location: Behind You
Score: 2 Give a positive score

Re: Musik

Postby NERDnotGEEK » Tue Sep 13, 2011 9:57 pm

Nice and Simple, and very nice start, I like the way it slides up :D

I hope your going to add more to it? like say the ability to record a small 5 second sequence. then after that maybe the ability to have that 5 second sequence play over and over in a loop so you can build up on it :) you could make a rather powerful midi sorta tone tool here :)

Just thought id jot down some things that you could add. easiest to hardest :)


1) Chord mode (broken and full)
2) Record a sequence of notes.
3) Play Back sequence of notes.
4) Save sequences
5) record two or more sequences and have the ability to play both back at the same time to create even more in depth music
NERDnotGEEK
 
Posts: 75
Joined: Sat Oct 30, 2010 1:48 am
Score: 12 Give a positive score

Re: Musik

Postby JimJamJom56 » Wed Sep 14, 2011 5:31 am

How would I record/playback?
Don't be surprised if I say something Pocket PC related :P

Press any key to continue, or any other key to cancel.
User avatar
JimJamJom56
 
Posts: 36
Joined: Fri Jun 24, 2011 3:48 pm
Location: Behind You
Score: 2 Give a positive score

Re: Musik

Postby skydereign » Wed Sep 14, 2011 7:37 am

All you need is an array holding when an event happens. So when you press a key to make a note, it records when you did (and the channel it was played in), and then when you release it records that as well. Then as you play it back, you check the time, and if it is time, you play the sound (storing the channel it is played in), and when the event calls to stop it (you can tell due to the channels).
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Musik

Postby JimJamJom56 » Wed Sep 14, 2011 3:29 pm

Hmm... I dont really understand :P
Could you make an example or something?
Don't be surprised if I say something Pocket PC related :P

Press any key to continue, or any other key to cancel.
User avatar
JimJamJom56
 
Posts: 36
Joined: Fri Jun 24, 2011 3:48 pm
Location: Behind You
Score: 2 Give a positive score

Re: Musik

Postby skydereign » Wed Sep 14, 2011 10:43 pm

Well here is a pretty simple one. It isn't as clean as it could be, but it works. Press the top pacman to start and stop recording. When you aren't recording, right click it to playback. I changed your setup a bit. If you were going to use inheritance, you don't need to add the unique events (the play sound a-g) to the actor you inherit from. Though, what I ended up doing was just make the buttons all clones and use cloneindex to save different notes.
http://game-editor.net/media/kunena/attachments/66/Musik2.ged.zip
User avatar
skydereign
 
Posts: 3510
Joined: Mon Jul 28, 2008 8:29 am
Score: 589 Give a positive score

Re: Musik

Postby JimJamJom56 » Sat Sep 17, 2011 12:40 pm

Yay it works! :D
The recording is really easy to understand.
Press start to start recording.
Press stop to stop recording.
Press the green arrow to play back.

Thanks skydereign for the help! :D

Musik.zip
(1.04 MiB) Downloaded 176 times
Don't be surprised if I say something Pocket PC related :P

Press any key to continue, or any other key to cancel.
User avatar
JimJamJom56
 
Posts: 36
Joined: Fri Jun 24, 2011 3:48 pm
Location: Behind You
Score: 2 Give a positive score


Return to Game Demos

Who is online

Users browsing this forum: No registered users and 1 guest