I've been working a lot with c++ and c. I've started experimenting with memory allocation more and more. I just figured out a way to make vectors and dynamic lists in game editor! (although since templates do not work in c, it does involve a bit of typecasting). It works really well! I also took game a gogo's BMP loading function and reimplemented it, using dynamically sized images, to prevent memory space from being wasted.
All of the code is in Global Code, so feel free to check it out, tweak it, or whatever you want