Yep, I knew my post would enrage Bat. Ok now to reply that...
bat78 wrote:Easier than gE? You must be just really really bad in game development to say gE isn't easy to use enough. As he said, he still learns this new engine he found. When I was 8 I could create a game after the first run of gE.
And is really fun how you people prefer the "easy" then everything else. If your game will be developed on "the easiest for use engine" then it is a hard for convincing that you are good developer and your game is special. Efforts are the key of everything.. if you are unable to handle something as easy as gE.. then you must be more then just a lazy joker. I am sorry if it sounds rude, but I am tired of people's justifications when they're quitting gE. Why don't they leave with the words "I am leaving, because gE's support is missing"... otherwise this is just highly unacceptable whether they are trying to excuse or not.
Well Bat, many engines can make better games than gE, and yet people don't really have to put much effort in it. You are an excellent programmer, which is why you can make games in gE, but really, compare your game with some games people make who couldn't program as much as you using Unity and other stuff. I'm
not saying that gE is a bad engine, no... It's just well, it doesn't compare with other engines that have more support and developers... Goals for people are to make huge games, but gE couldn't really do that with its current state. Other game engines have interfaces for doing tons of stuff, gE still needs scripts to do anything.
skydereign wrote:bat78 wrote:Easier than gE? You must be just really really bad in game development to say gE isn't easy to use enough.
I don't feel like that is what is meant by easy. There are
many reasons why gE makes game development harder than most engines. Yeah gE is easy to start making simple games, but to overcome certain problems takes more work than it is worth. I also stopped using gE because writing my own engine to make games was easier to do the things I wanted. Other engines like Unity make a lot of things much easier than gE ever did. If the goal is to make an awesome game, why reinvent the wheel? There is little reason to spend more time implementing features that other engines have by default.
Yep, Skydereign understands my point. If people want to make harder projects, gE isn't really the best engine they can find. People nowadays want to make 3D games like Portal, Bioshock, Need for Speed, etc etc, and making another Mother series remake like True Story is a lot less time consuming if you'd use another engine. So you shouldn't be that worked up Bat...
EDIT: Let's not make this post go too off-topic. If you want to continue this argument elsewhere, do it in the others section. Peace.
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.