I have a script setup on the circles to execute when they collide with a square. I can't seem to find a way to reference the square actor from the script. Here is what I tried. Some other functions can reference the collide actor this way. (Visibility State for example.)
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getclone("Collide Actor")->myVar1 += 1;
Anyone know how to do this without using getAllActorInCollision and then searching the returned actors to see if the square is there?
Thanks...