
yvelocity = yvelocity = 0;
xvelocity = xvelocity = 0;
and it makes it stop, but how to you make it so you only can
make it stop when it is toughting ( coliding repidetly )
the ground or platform



Thanks ahead of time.

Thanx wrote:On Colision event do
xvelocity = yvelocity = 0;
Try that out! Is that what you wanted?![]()
Fuzzy wrote:You can simplify those. just put
yvelocity = 0;
xvelocity = 0;
The format is
destination = math formula;
so you dont need that second =
You can do smart programming though and type
xvelocity = yvelocity = 0;
and it works it out from left to right with the final result being that both xvelocity and yvelocity equal zero.
blarghNRawr wrote:so you want ur char to stop on the platform, by pressing ctrl...
but if you press ctrl in the air, nothing happens?
paperboy321 wrote:when ever i download it i extrct it and play it but it say u need newer version but i already updated my version.![]()
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paperboy321 wrote:paperboy321 wrote:when ever i download it i extrct it and play it but it say u need newer version but i already updated my version.![]()
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( Game Editor 1.3.9 )
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