yeah, but it's like only for one specific type of game. for example if u wanna "kill" something in GE, if u have a tank: BOOM! The tank explodes, of a simple soldier: blood all over the place. But what if u wanna create a game like Super Mario: the killed goomba isn't supposed to explode, nor spill blood, but simply fall out of the screen. Get, what I'm saying? U can do like EVERYTHING with GE, not just a war game. Of course makslane could add some templates, for certain type of a game, but I don't know if he would wanna do that.
By the way, if u kill something in GE, it couldn't be more simple:
for example:
soldier-> collision-> any side of bullet-> Destroy actor
__
Destroy actor event-> create actor -> soldier_dying //with an animation of a dying soldier
because of the many many possibilities of GE, it can't be just as simple as "kill".
Maybe there is still a way to make some actions more simple, but I'm satisfied at the moment