Bee-Ant wrote:Any advice to the game itself?
if(health > 0)
{
animpos = abs((((double)health / healthmax) * nframes) - nframes);
}
if(health > healthmax)
{
health = healthmax;
}
ChangeAnimationDirection("Event Actor",STOPPED);
animpos=hp*100/maxhp;
//100 is the max frame
damage=0.5*(2*level/5+1)*atk*((movepower+100)/10)*((anger+150)/10)/enemydef/40;
enemyhp-=damage;
CreateActor("DamageText","icon","(none)","(none)",-20,-50,false);
sprintf(DamageText.text,"-%i",damage);
Bee-Ant wrote:OK, later...i will add a species catalogue that contain informations about all the characters. About their species and sub species, area live, personal info, etc...
My question is, the recorded character in species catalogue are only characters you have met OR all characters are recorded from the start?
Thanx
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