Variables. You can make them one of two ways. But you will need to start using script editor if you don't already. But scripting will allow you to do almost anything you want to do. There is a button at the bottom left of the script editor that adds variables. You would create an int. You can then use this int (basically a number), and change it and reference it. I prefer to declare them in global code, also found at the bottom of the script editor, or the top of gE. If you are using global code, put this in,
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int VAR;
VAR would be the name of the integer you are using. So in this case it is just a count that you would increase upon destruction. So at the trigger of A, increase it. And since A occured and VAR was 0, do event, if VAR is 1 do other event.
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if (VAR==1)
{
// put code here, so you know // comments code, meaning it does not look at code behind the double slash
}
I think this may be achieved through activation events, but you will still need a variable to record how many events have happened. Sorry if this wasn't that easy to understand... I can try again if you wish.