Makslane, why those when you put variable and clone it there are share.
I.E.ne of my actor:Ennemy.0 have a hit conter and when it reach 0 eveery clone is destroyd, can you make VAR that are only aplied on one actor\clone.
PLEASE
hit=3;
hit-=1;
if (hit==0)
{
//destroy actor(event)
}
yvelocity=-7;
willg101 wrote:Are you doing "destroy enemy" or "destroy event actor"?
willg101 wrote:willg101 wrote:Game_a_Gogo wrote:??? what do you meen by: sweet
Where I live, that's like saying "Awesome".
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