New ge

Non-platform specific questions.

New ge

Postby BlarghNRawr » Sat Mar 07, 2009 9:07 pm

i upgraded from my older version of ge to the newest version (still the trial)
but when i tried to put my game into the new version.. the collisions got all messed up...
when an actor hits something, it stopps for a second and then keeps passing thru the object. is this normal for the new ge, like does it have different code, or is something wrong.... its not my game because it worked before and any new games ive randomly tried to make have also done the same thing.....

should i uninstall ge and re intall it again, or should i learn some new code for a collision??? :?:
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Re: New ge

Postby Rux » Sat Mar 07, 2009 9:22 pm

Did you make sure you set the collision to repeat? If so, I'm sure you just need to set the collision to repeat again. I don't know why it does this...
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Re: New ge

Postby BlarghNRawr » Sun Mar 08, 2009 6:37 pm

hmmm...
maby i check soon
(i might have forgotten considering i havent used ge for like 4 months now... i havent had the time)
Download Game Music
current projects:
Bold! ?% Started mechanics
Unnamed puzzle game 60% --i need a name!--
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Posts: 767
Joined: Wed Jun 25, 2008 12:36 am
Location: Not using G-E anymore. Now using Source SDK.
Score: 27 Give a positive score

Re: New ge

Postby BlarghNRawr » Wed Mar 18, 2009 4:31 pm

hey thanx it worked (lol im so stoopid)
oh well +1
Download Game Music
current projects:
Bold! ?% Started mechanics
Unnamed puzzle game 60% --i need a name!--
User avatar
BlarghNRawr
 
Posts: 767
Joined: Wed Jun 25, 2008 12:36 am
Location: Not using G-E anymore. Now using Source SDK.
Score: 27 Give a positive score


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