skydereign wrote:JetpackGrizzly wrote:You could make an animation (sprite) that had many pictures of different views making it look like a 3-D object. That would look really cool considering the object is 3D.
We don't want to use different angles, because everything would then need to have different angles. And the amount of images we have to use explodes. The game will probably still have a 3d feel to it, but we don't want to simulate 3d beyond normal platformer techniques.
moonforge wrote:The reason I like that idea is because it makes it different, and you have to PAY to go to a place, making every moment worth something
JetpackGrizzly wrote:No I don't meant to actual made aa 3D game or try to simulate it with a 2D editor, that would be treachorous. I am just simply saying some animations or sprites could have a 3D feel to them when moving.
moonforge wrote:I like the idea of vacuum tubes being used in some electronic weapons, like a shocking/swinging weapon. We can get pretty creative with this stuff. Oh, and since GEuser brought up maps, that gave me an idea. I know that there was a game made here called "Winter Blast", or something like that which had a pretty good map system. We could use something similar to navigate the character in the actual game. The other navigation option that I was thinking of was paying a guy in the subway to take you to different places. The reason I like that idea is because it makes it different, and you have to PAY to go to a place, making every moment worth something.
"...like a shocking/swinging weapon..."
...since GEuser brought up maps...
Subway sounds interesting for rare tasks and thinnks (special sub-levels), don't know how far we are on mapping and programme side of it but you cold make suggestions with those mapping sheets (or whatever). Oh, another possibility, the secret rebellion den could be available only from a disused, hidden subway?...Subway...
skydereign wrote:It sounds like we want the setting to be the fall of steam technology. Everyone has more or less been talking in that direction, so perhaps we should formalize it. Namely, the current technology in the cities are all steam based, but big brother has electricity, robots, and cyborgs. I was originally thinking big brother's side would have electricity, but it would still be a new technology. But if cyborgs and robots are very common, then perhaps this is not the case.
I now have a device with a better camera, so I can take some pictures of the sketches I've been working on. Here are a few sketches.
GEuser wrote:Oooh! those sketches are giving me inspiration. More please...
GEuser wrote:1. Vacuum tube (varrious types, replaces transistors & diodes & photo sensor, communication, generates x-rays, detects infra-red & UV, others)
2. Capacitor (Stores electrical charge & disspates it, ideal for your shock weopens. A simple version has too metal plates with a dielectric material (plastics, glass,mineral oil, some innert gases, ceramic, mica, etc...) sandwiched in, easy to make a 3D model)
3. Resistor (resists electrical flow. Resistors are very common in circuits for all sorts of stuff, like sensors; photo-resistors, pressure (peizo-effect), temperature (thermostat) & other sensors)
4. Inductor (for all sorts stuff, from electrical power generators, frequency generator , all good weopen stuff & powering weapons & installation for various sites).
5. Solenoid (A device punches out a bar/rod using a elecrically generated magnet field (elecro-magnet), in game good for electrically operated locks, triggers in weopens).
6. Various bulbs & other lighing.
sonicforvergame wrote:TOW QUESTIONS:
sonicforvergame wrote:1-is this for the main protagonist or enemies ?
sonicforvergame wrote:2-should we the resistor Geuser made to make the electric style of the gun?
sonicforvergame wrote:@skyderiegn:
i was inspecting the guns and i saw on them with a electric style shotgun
TOW QUESTIONS:
1-is this for the main protagonist or enemies ?
2-should we the resistor Geuser made to make the electric style of the gun?
@Geuser:
Can you give me the most of the 3d files you have? Because i need to use them in some way to make guns and because they look amazing also i have blender so i will be able to use them.
skydereign wrote:Here's a few more. And Jagmaster, I tried changing up the style.
GEuser wrote:@ Jagmaster
Love that alchemy drawing program.
How's the progress going on those buildings. Just learn't about CRLT-R for ring sectons on Blender to get rind of those T-junction hole problems. There seems so much to learn on short cuts, getting to discover new stufff on a daily basis. I suppose the best way to get grips with blender is to drop yourself in the deep end and explore & experiment. Did you have any luck on texturing with blender (procedural stuff). Here's a link for blender textures (including procedural ones):-
http://matrep.parastudios.de/
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