Yeah, that compiles fine Sparky, but if I do this:
if (x==10) if (y==153) textNumber = x+y;
...I have followed your rule. (I know there is a cleaner way to write that. It is an example for illustrative purposes).
That doesnt look quite right? What do you think the GE compiler would do if it encountered that? It might work.... but its not really kosher, you know?
Being vague in your coding is a great way to confuse the compiler. Going that extra step doesnt add anything to the final size of your game, nor unduly affect play speed.
Why are all my posts about 'if'? I'm totally obsessed with it or something..