Thanks for the list everyone
schnellboot wrote:definately Draw Actor and Script Editor haha
Can't live without it too
Jagmaster wrote:but I'm getting pretty addicted to lists in c#, they're pretty handy for things like databases and inventory systems
Javascript has that too. It's quite fun to play with indeed.
lcl wrote:How about you, Bee-Ant?
I used to use the following Event(s):
- Animation Finish
- Collision
- Collision Finish
- Create Actor
- Draw Actor
- Key Down
- Key Up
- Timer
The following Action(s):
- Script Editor
The following Function(s):
- Change Animation
- Change ZDepth
- Create Actor
- Create Timer
- Destroy Actor
- Destroy Timer
- Exit Game
- Load Game
- Physical Response
- Play Music
- Play Sound
- Visibility State
- fread
- fwrite
- getclone
- max
- min
- rand
- strcat
- strcmp
- strcpy
- strlen
The followings Variable(s):
- x
- y
- xvelocity
- yvelocity
- angle
- directional_velocity
- r
- g
- g
- transp
- animpos
- animindex
- width
- height
- cloneindex
- musicvol