- Code: Select all
- if(distance(x, y, wall.x, wall.y) >= -1){
 if(dir == 1){
 
 ChangeAnimation("Event Actor", "PlayerIdleRight", NO_CHANGE);
 
 dir=3;}
 
 
 
 
 
 if(dir == 2){
 ChangeAnimation("Event Actor", "PlayerIdleLeft", NO_CHANGE);
 
 dir=3;}
problem is it only stops at the original clone









