by DilloDude » Wed Apr 12, 2006 9:29 am
You could try physical response on collision.
An Idea I though of: use an actor as a 'reference' in the center of all the actors you want to move, and record each actor's position relative to reference. Then move them so their position is in that spot on draw actor, and move the reference. I havn't tried this so I don't know if it would be any use, but you could try it and see.