zxcvbnm wrote:TSO the last data folder I sent had some graphics . Can you place them into your game editor and see if they have outlines or lines through them . I need to know so I know whether its the game editor glitching or something else . Then I will be able to help you better.
if (reset==1)
{
ChangeAnimation("Title", "TryAgain", FORWARD);
MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Event Actor", "");
time++;
if (time>=50)
{
ChangeAnimation("Title", "Ready", FORWARD);
ChangeTransparency("Ball1", 1.000000);
ChangeTransparency("Ball1_2", 1.000000);
MoveTo("Ball1", 0.000000, 0.000000, 1000.000000, "dump", "");
MoveTo("Ball1_2", 0.000000, 0.000000, 1000.000000, "dump", "");
ChangeTransparency("Ball1", 0.000000);
ChangeTransparency("Ball1_2", 0.000000);
MoveTo("P1", 0.000000, 0.000000, 1000.000000, "PlayerSpawn", "");
score.textNumber=0;
gun=0;
hook=0;
}
if (time>=100)
{
time=0;
if (level==0)
{
CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-25, -25, false);
CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +25, -25, false);
TimeM.textNumber=2;
TimeS.textNumber=0;
MoveTo("Title", 0.000000, 0.000000, 1000.000000, "Dump", "");
reset=0;
}
}
}
if (reset==1)
{
ChangeAnimation("Title", "TryAgain", FORWARD);
Title.x = 75;
Title.y = 75;
time++;
if (time>=50)
{
ChangeAnimation("Title", "Ready", FORWARD);
Ball1.x = 700;
Ball1.y = 0;
Ball1_2.x = 700;
Ball1_2.y = 0;
MoveTo("P1", 0.000000, 0.000000, 100.000000, "PlayerSpawn", "");
score.textNumber=0;
gun=0;
hook=0;
}
if (time>=100)
{
time=0;
if (level==0)
{
CreateActor("Ball1", "Ball-03-june", "(none)", "(none)",-75, -55, false);
CreateActor("Ball1_2", "Ball1", "(none)", "(none)", +75, -55, false);
TimeM.textNumber=2;
TimeS.textNumber=0;
Title.x = 700;
Title.y = 0;
reset=0;
}
}
}
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