Is it possible with GE to re-use actors with a different value or graphic?
For example for an inventory listing it would make more sense to reuse one text actor instead of making new static actors for each item in the list.
Any help appreciated.

Lacotemale wrote:Is it possible with GE to re-use actors with a different value or graphic?
ChangeAnimation("Event Actor", getAnimName(cloneindex), FORWARD);
ID = inventory[0][0];
AMOUNT = inventory[1][0];
setItemName(ID,AMOUNT);
ID = inventory[0][cloneindex];
AMOUNT = inventory[1][cloneindex];
setItemName(ID,AMOUNT);
Lacotemale wrote:Does that mean I could do something like this inside my text actor and simply clone it?
Lacotemale wrote:Also I know I can use moveTo with actors but can this also function for clones?
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