Calculator

Non-platform specific questions.

Calculator

Postby Zehper48 » Fri Dec 14, 2007 6:57 am

Hey,
i was wondering if anybody has made a calculator with game editor. if anybody has could they upload it? or if anybody has ideas how to make one could they tell me?

thanks
I like score
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Re: Calculator

Postby tufif » Fri Dec 14, 2007 3:50 pm

I thought about trying to make a calculator in ge, but I never got around to trying it. If anybody has made one, I'd be curious to see how they did it too!
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Re: Calculator

Postby asmodeus » Fri Dec 14, 2007 7:21 pm

I'll try it!
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Re: Calculator

Postby Kalladdolf » Fri Dec 14, 2007 8:27 pm

there's one type of calculator very easy to make:
u just take three textboxes, write a number in there and have the buttons: +, -, x and :
if u press +,
Code: Select all
txb3.textNumber = txb1.textNumber + txb2.textNumber;

with -
Code: Select all
txb3.textNumber = txb1.textNumber - txb2.textNumber;

with x
Code: Select all
txb3.textNumber = txb1.textNumber * txb2.textNumber;

with :
Code: Select all
txb3.textNumber = txb1.textNumber / txb2.textNumber;

txb1,txb2,txb3 are the names of the textboxes.
+ is plus
- is minus
x is multiplying
: is dividing.

I think that should work
(at least in theory)
:D
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Re: Calculator

Postby Super Pieman » Sat Dec 15, 2007 12:28 am

Heres a calculator. It's not that great but its good for a reference.
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Calculator.zip
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Current Projects:
*Lonely (2%)
**LinkSys (1%)

*To be made in GE, then ported to DS.
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Re: Calculator

Postby Bee-Ant » Sat Dec 15, 2007 4:48 am

Yeah...basic calculator is so easy...but, how about scientific calculator???Which use :
sin, cos, tan, inv, hyp, rand, etc...
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Re: Calculator

Postby Troodon » Sat Dec 15, 2007 10:16 pm

Or graphical calculator? :D
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Re: Calculator

Postby Game A Gogo » Sun Dec 16, 2007 12:35 am

Graphical calulator, would be possible, USE CANVAS 83 but although, there could be some tricky places
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Re: Calculator

Postby Bee-Ant » Sun Dec 16, 2007 7:18 am

Btw, could you all make other mathematic programs???like Matrix, Aljabar, Logarithm, etc...oh yah, do you know how to find x1 and x2 from x^2+5x+4=0 for example...
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Re: Calculator

Postby Kalladdolf » Sun Dec 16, 2007 7:16 pm

with some geometric figures?
should be actually possible, like using phytagoras' law or something :lol:
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Re: Calculator

Postby Kalladdolf » Sun Dec 16, 2007 7:18 pm

actually entering mathemathical laws into GE should be the EASIEST thing on earth...
I mean, we actually don't do anything else when programming!
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Re: Calculator

Postby Game A Gogo » Mon Dec 17, 2007 12:54 am

although, GE does not have the sin-1, cos-1 and tan-1, like the inverse of sin, cos and tan.
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Re: Calculator

Postby Bee-Ant » Mon Dec 17, 2007 5:07 am

No, I think if GE could make Math program...we dont need our notes to study before exam...just open your PPC with Math program inside to pass all questions...Muahahahahah...
It would make so easy :lol: :lol: :lol: :lol:
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Re: Calculator

Postby pyrometal » Wed Dec 19, 2007 5:14 am

Game A Gogo wrote:although, GE does not have the sin-1, cos-1 and tan-1, like the inverse of sin, cos and tan.


I would beleive you are wrong about this one Game-a-Gogo. asin(), acos(), atan() would be the arcsin, arcosin, and arctan respectively in this case, which are the inverses. IMPORTANT NOTICE: this reders the angle values in radians and NOT degrees. To do this conversion, use the radtodeg() function. For those of you who do not know about radians, it is simply another method of representing an angle in the mathematics field. A radian basically uses the measure of the lenght of the arc of a sector(piece of a circle) of 1 unit radius to represent angles, it is superior to degrees in many applications.

That's all for now!

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Re: Calculator

Postby Fuzzy » Wed Dec 19, 2007 6:28 am

==Kalladdolf== wrote:
Code: Select all
txb3.textNumber = txb1.textNumber + txb2.textNumber;


Although it certainly works, for a serious application I would not suggest using textNumber for things like this. Use properly named global variables.
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