Turon wrote:I do have one question though... Is this game being made on GE?
Hey guys. I'm working on a small game for the sake of their being no recent games made with GE
Zivouhr wrote:Looks interesting and reminds me a little of a classic game called Ghost Bubble. When you have video footage, post something on youtube if you can so I can see the game in action.
Turon wrote:Well since I can't play it, all I can really comment on is the graphics which I can say are noticably better than that of your previous projects,
bat78 wrote:As Mr.Zivouhr pointed out, we can not say much from this point based on what we see.
Maybe if you tell us a little bit more for the game. (Genre, sub-genre, story/target, goal, content, ideas, code, idioms/signatures etc)
Because now, it looks like we are only prompted to comment some graphics and that's all.
We would like to comment a little bit more if you get what I mean
Keep going knuck, because your games are fun to play.
bat78 wrote:If you can make up to 60 levels, you can respectively make 100.
If you can make 100, you can create an "Infinite" game, that continiously generate new continuously, hazards, power-ups, decorations and enemies.
People stop playing the game once they pass through it. Unless they like it very much (as favorite).
knucklecrunchgames wrote:bat78 wrote:If you can make up to 60 levels, you can respectively make 100.
If you can make 100, you can create an "Infinite" game, that continiously generate new continuously, hazards, power-ups, decorations and enemies.
People stop playing the game once they pass through it. Unless they like it very much (as favorite).
I do plan on making more levels after 60, maybe more than 100. But for infinite levels, then the story would not be complete. But it would be a great idea for another mode of the game. Would people get bored of it though, and what if a level would get generated twice. That would be quite a challenge for me.
Turon wrote:This game you're making appears to be very long... I hope you have been varying the theme to keep the player engaged...
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