by NightOfHorror » Sun May 06, 2012 10:21 pm
Wait, would it work if I set it under collision. Okay, so I made a new timer and it only goes once. Also, I set the timer to be created when colliding the player into the speed boost. I used the same codes after that and it now it doesn't work. If I collide with boost, it doesn't do its job of decreasing speed again. Also, my game is lagging. Probably because I put down exactly 1100 of the things that give you points and I am afraid that just maybe that may be making my game a lag bomb now. Anyway to fix that? Also, the player follows view(no question here) and as speed increases, canvases expand! I mean like, well, there is this box canvas in the black areas that aren't part of the maze. It touches the edge of four of the segment parts. When you touch it, it triggers the ToAnteriorPosition code that just makes you stay. Like I said, as you get faster, the canvas expands into the maze area just a bit more each time you get faster. Why does the canvas do this?
viewtopic.php?f=2&t=12136"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.