Greetings,
I created a game in which I save several variables throughout the game. Thus, once the player exits and relaunches the game, he can resume the game.
The saved variables are loaded when the player starts the game.
I created a start menu for my game. The start menu is a seperate .ged file. In the start menu, the player can choose between "New Game" and "Continue Game".
My idea is to load the game .ged file once the player clicks on "New Game" or "Continue Game". Unfortunately, in both cases this loads the game with the saved
variables.
Is there a way to modify LoadGame so that it drops the saved variables? Or is there a way to trigger loadVars from another .ged file? Or do you know any other solutions
Thanks for your help!