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xm1=&xmouse+120;
xm2=xmouse+120;
ym1=&ymouse+160;
ym2=ymouse+160;
if(draw == 1)
{
screen_to_actor(&xmouse, &ymouse);
xmouse1[xm1]=1;
xmouse2[xm2]=1;
ymouse1[ym1]=1;
ymouse2[ym2]=1;
lineto(xmouse, ymouse);
}
This is part of my "save canvas" code. The xmouse arrays are 240 and the ymouse arrays are 320.