getAllActors

Ideas for Game Editor evolution.

getAllActors

Postby brutalDeluxe » Thu Jul 28, 2005 10:04 pm

Actor *getAllActors(int *nActors)

This would be handy for analysing ALL actors in a game.
User avatar
brutalDeluxe
 
Posts: 43
Joined: Sun Dec 12, 2004 7:43 am
Score: 0 Give a positive score

Postby jazz_e_bob » Fri Jul 29, 2005 12:01 pm

Controlling complexity is the essence of computer programming.
User avatar
jazz_e_bob
 
Posts: 742
Joined: Tue Jul 01, 2003 9:38 pm
Location: Bloke from Cockatoo Creek Australia
Score: 14 Give a positive score

Postby brutalDeluxe » Fri Jul 29, 2005 11:50 pm

Ta.
User avatar
brutalDeluxe
 
Posts: 43
Joined: Sun Dec 12, 2004 7:43 am
Score: 0 Give a positive score


Return to Feature Requests

Who is online

Users browsing this forum: No registered users and 1 guest