Ideas for Game Editor evolution.
by brutalDeluxe » Thu Jul 28, 2005 10:04 pm
Actor *getAllActors(int *nActors)
This would be handy for analysing ALL actors in a game.
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brutalDeluxe
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by jazz_e_bob » Fri Jul 29, 2005 12:01 pm
Controlling complexity is the essence of computer programming.
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jazz_e_bob
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