happyjustbecause wrote:Well, I hope this project gets realized and comes into existence, it seems gE really bounces around from activity to inactivity. I'm not a good programmer or much of an artist, I think I just have ideas in my head that want to come out, but not even all that many, I need to respond to someone else's idea and build on it instead of come up with my own. That's why I've been so absent from this project.
Jagmaster wrote:I initially pictured our game's crafting (if it were implemented) to have a bit more flexibility though. A little more like Minecraft, where you'd have a grid, and you'd put various pieces in different spots to make items. But then again, maybe something more straight-forward like MK's system would be better.
happyjustbecause wrote:But yeah, that crafting system looks alright, I do think that Minecraft's way of handling crafting is really nice and simplistic, but some kind of mixture between the two would be nice. I've never been much of a crafter in games, I customize and create my characters all the time, spending a lot of time on making a cool character, but I've never been one for crafting a trap or something in RPGs.
sonicforvergame wrote:I don't intend in making any game right know but i do have the time to make some backgrounds,floor,and all kinds of environment for the game
If you can tell me what kind of Environment i will be working on it as soon as i can .
skydereign wrote:
But minimally we should be able to bounce ideas around, and keep this thread alive.
I'm still quite concerned with the need for artists. We can't go too far without nailing down some graphics for the player and world.
Jagmaster wrote:Speaking of art, where has GEuser gone I wonder? He must've drove a DeLorean at 88 mph without an adequate supply of plutonium, stranding him in the past.
We must save him. Does anyone have a Tardis I could rent?
Jagmaster wrote:Oh, that's much too big of a tardis for this forum. Shrink it, and it should still be plenty big enough on the inside.
Jagmaster wrote:I could start on some player mockups for ya. Anything specific you want?
JaroodaGames wrote:Jagmaster wrote:Speaking of art, where has GEuser gone I wonder? He must've drove a DeLorean at 88 mph without an adequate supply of plutonium, stranding him in the past.
[img]massive%20image[/img]
Here you go.
Oh, that's much too big of a tardis for this forum. Shrink it, and it should still be plenty big enough on the inside.skydereign wrote:The two main images/animations that would probably help out the most are a run animation and standing, aiming at various angles (without weapons). Weapons and particles don't take too long, so I should be able to handle that. With that we can start having a concept ged that gets the feeling of the game across. I'm partial to the style used in the concept sprite, but if you find another style to be easier to use for animations go ahead. These don't need to be near final quality by any stretch, just stuff to get the ball rolling.
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