Airport Traffic Controller game starting angle question

Non-platform specific questions.

Airport Traffic Controller game starting angle question

Postby DocRabbit » Fri Nov 03, 2006 12:56 pm

I am working on a game for controlling planes to their destinations and earning points for doing it. I haven't started working on the game logic, but I have my controls all done except one bug. When the planes initially start, no matter what I set their angle to at the start, they start moving in the 0 angle, after they start moving, I can change their angle and they respond ok. I was wondering if 0 degrees is a default for angle initially and if so how can I change it? Here is a link to a working executable, I can place all my working files up to if you need to check my code, thought maybe someone has seen this before and the executeable is good enough to show what I am talking about. Plane must be selected first, [F5] or [F6] or click button one or two, then add some speed to it and you will see what I am talking about.
Here is the link:
http://www.cawest.net/airport_demo.zip
Last edited by DocRabbit on Sun Jul 08, 2007 2:33 pm, edited 2 times in total.
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Postby makslane » Fri Nov 03, 2006 1:13 pm

I have tested and works for me. My steps:

1) Select the plane
2) Change the angle
3) Change the velocity
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I had fixed it while working

Postby DocRabbit » Fri Nov 03, 2006 4:01 pm

I found out that I had fixed it after I had posted here. Didn't realize I had till I rechecked it. Got lost on working on the arrow glows in a function instead of the way I had been doing them, 16 copies of the same code.

Thanks for checking it for me. I tried to email you that tif file I had asked about earlier this week, my bellsouth got spam blocked by your isp spam filter. No worry, I have decided to stick with png files anyhow, same functionality.

Also, is there a way to make the wizard input screens work with user defined functions?
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Postby makslane » Fri Nov 03, 2006 5:59 pm

is there a way to make the wizard input screens work with user defined functions?


No, sorry
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No problem

Postby DocRabbit » Sat Nov 04, 2006 11:24 am

No problem on that. I thought about it after I posted it, wouldn't make sense to try and load them before you had your game open anyhow.
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