Mouse Cursor area?

Questions, comments and discussion about the Game Editor development.

Mouse Cursor area?

Postby Hblade » Thu Apr 01, 2010 6:30 pm

Hey mak, which part of your code controles the mouse cursor, so that I can change the cursor for a person version of GE.
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Re: Mouse Cursor area?

Postby makslane » Sat Apr 03, 2010 4:53 am

One, for example, is the WaitCursor class.
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Re: Mouse Cursor area?

Postby Hblade » Sat Apr 03, 2010 3:17 pm

Alright. I do plan on making GE better. I have a C++ book and I wanna see what I can do with it

For example, the tile drawing, I would like to make that much better and only stamp tiles in the tile size or by custom. For example go to settings, tile size: 32 x 32 and it'll place tiles based on a 32 x 32 grid style :D
Also, for those people who want to use the original mouse, I'll try and add a function that enabels the usage of the regular mouse when in game.
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