Animation layers and animatable tiles

Ideas for Game Editor evolution.

Animation layers and animatable tiles

Postby Novice » Tue Oct 17, 2006 1:05 pm

It would be nice to be able to add two or more animations to a single actor in layers and that each has all the standard atributes like transparency, animpos animindex... It would make nice effects and would simplify making thigs like chagable armor on characters without the need for creating another actor, i think that this would also save memory :?: .

The other thing that would be nice is more in game incterativity with tiles so we can somehow change them dynamicly while playing, this would simplify making tile based games wich rely on a changable enviorement (building roads, buildings...). It would also be nice if tiles could be animated.
Why do i always get stuck?
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Postby DilloDude » Wed Oct 18, 2006 8:46 am

Dynamic tiling would be an awesome thing. It would be great for creating levels (from a txt file etc.), because while having an array of actors works well for small levels, you'll probably find you get performance issues with large ones. And while the text method does work well, you can't do collisions with text. (If you are making a cell-based game, you can find if a character is appropriate to move to, but you can't do normal collisions.
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Postby Janet Merai » Sun Oct 22, 2006 4:30 am

I agree on this, the layered tiles in RPG Maker XP made life easier :P

I also like the idea of changing a specific tile, a filled portion or whatever way of changing tiles/graphics to be what you want if an event occurs rendering a wall blasted away/what-have you :P
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