I want an event that takes place the instant the player is no longer colliding with another actor.
for example, he lands on a moving actor, and the changeparent action causes him to follow the platform. what I want, is something like, the instant he's no longer colliding with the platform, it changes parent back to (none)
example:
collision> top side> platform
changeparent (platform)
noCollide> top side> platform
changeparent (none)