view.x=player.x-view.width/2;
view.y=player.y-view.height/2;
checkx=x;
checky=y;
CreateTimer("Event Actor", "return", 3000);
CreateActor("player", "r_stand", "(none)", "(none)", checkx, checky, true);
tris wrote:I learned in some demo games from forum, they use some ways to create hp bar which is easier than the explaination in the tutorial
tris wrote:Btw, can you show me the differences between "forward", "backward", "no_change" and "stopped" in the animation direction ?
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