Caaz Games wrote:Try this way it's easyer
make a health variable called health(Actor variable)
when you hit your enemy:
collide.health -= 5;
on the create actor event of your enemy:
health = 25;
on the draw actor event of your enemy:
if(health <= 0)DestroyActor("Event Actor");
- Sgt.Sparky
ok I think i know what you mean, have another actor named "ViewFollow"Parent the view on it, Have the ViewFolow like this Then make a actor on the corners of this Named Room1. The Green Box in the middle is for moving the view, now for your character actor, click on collision even add a response on the right side of your box, then click on move to, have it move ViewFolow move to Room1. And The same thing reverse.victory wrote:well if u cant really help me with this porblem i have another ... in the game play i would like it so the actor is where the view is but perent to it , but when i leave the view i would like the view to go to the room where the actor is going , if you can get any of that
Ok, that sounds fun. ill make a demo. ill probably be done tonight.victory wrote:"""The Green Box in the middle is for moving the view, now for your character actor, click on collision even add a response on the right side of your box, then click on move to, have it move ViewFolow move to Room1. And The same thing reverse.
"""""can u clearafie that for me when u say "click on collision even add a response on the right side of your box"i dont get that there, im the worst reader ever....do u think u could make ame a demo??or is that to much trouble if so ill try to see wat u sayn
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