A Tutorial on Pointers and Arrays in C
by Ted Jensen
Version 1.2 (HTML version)
Feb. 2000
This material is hereby placed in the public domain
Available in various formats via
http://www.netcom.com/~tjensen/ptr/cpoint.htmTable of Contents
Preface
Introduction
Chapter 1: What is a Pointer?
Chapter 2: Pointer Types and Arrays.
Chapter 3: Pointers and Strings
Chapter 4: More on Strings
Chapter 5: Pointers and Structures
Chapter 6: More on Strings and Arrays of Strings
Chapter 7: More on Multi-Dimensional Arrays
Chapter 8: Pointers to Arrays
Chapter 9: Pointers and Dynamic Allocation of Memory
Chapter 10: Pointers to Functions
Epilog
Preface
This document is intended to introduce pointers to beginning programmers in the C programming language. Over several years of reading and contributing to various conferences on C including those on the FidoNet and UseNet, I have noted a large number of newcomers to C appear to have a difficult time in grasping the fundamentals of pointers. I therefore undertook the task of trying to explain them in plain language with lots of examples.
The first version of this document was placed in the public domain, as is this one. It was picked up by Bob Stout who included it as a file called PTR-HELP.TXT in his widely distributed collection of SNIPPETS. Since that original 1995 release, I have added a significant amount of material and made some minor corrections in the original work.
In the HTML version 1.1 I made a number of minor changes to the wording as a result of comments emailed to me from around the world. In version 1.2 I updated the first two chapters to acknowledge the shift from 16 bit compilers to 32 bit compilers on PCs.
Acknowledgements:
There are so many people who have unknowingly contributed to this work because of the questions they have posed in the FidoNet C Echo, or the UseNet Newsgroup comp.lang.c, or several other conferences in other networks, that it would be impossible to list them all. Special thanks go to Bob Stout who was kind enough to include the first version of this material in his SNIPPETS file.
About the Author:
Ted Jensen is a retired Electronics Engineer who worked as a hardware designer or manager of hardware designers in the field of magnetic recording. Programming has been a hobby of his off and on since 1968 when he learned how to keypunch cards for submission to be run on a mainframe. (The mainframe had 64K of magnetic core memory!).
Use of this Material:
Everything contained herein is hereby released to the Public Domain. Any person may copy or distribute this material in any manner they wish. The only thing I ask is that if this material is used as a teaching aid in a class, I would appreciate it if it were distributed in its entirety, i.e. including all chapters, the preface and the introduction. I would also appreciate it if, under such circumstances, the instructor of such a class would drop me a note at one of the addresses below informing me of this. I have written this with the hope that it will be useful to others and since I'm not asking any financial remuneration, the only way I know that I have at least partially reached that goal is via feedback from those who find this material useful.
By the way, you needn't be an instructor or teacher to contact me. I would appreciate a note from anyone who finds the material useful, or who has constructive criticism to offer. I'm also willing to answer questions submitted by email at the addresses shown below.
Other versions of this document:
In addition to this hypertext version of this document, I have made available other versions more suitable for printing or for downloading of the entire document. If you are interested in keeping up to date on my progress in that area, or want to check for more recent versions of this document, see my Web Site at
http://www.netcom.com/~tjensen/ptr/cpoint.htmTed Jensen
Redwood City, California
tjensen@ix.netcom.comFeb. 2000
Introduction
If you want to be proficient in the writing of code in the C programming language, you must have a thorough working knowledge of how to use pointers. Unfortunately, C pointers appear to represent a stumbling block to newcomers, particularly those coming from other computer languages such as Fortran, Pascal or Basic.
To aid those newcomers in the understanding of pointers I have written the following material. To get the maximum benefit from this material, I feel it is important that the user be able to run the code in the various listings contained in the article. I have attempted, therefore, to keep all code ANSI compliant so that it will work with any ANSI compliant compiler. I have also tried to carefully block the code within the text. That way, with the help of an ASCII text editor, you can copy a given block of code to a new file and compile it on your system. I recommend that readers do this as it will help in understanding the material.
CHAPTER 1: What is a pointer?
One of those things beginners in C find difficult is the concept of pointers. The purpose of this tutorial is to provide an introduction to pointers and their use to these beginners.
I have found that often the main reason beginners have a problem with pointers is that they have a weak or minimal feeling for variables, (as they are used in C). Thus we start with a discussion of C variables in general.
A variable in a program is something with a name, the value of which can vary. The way the compiler and linker handles this is that it assigns a specific block of memory within the computer to hold the value of that variable. The size of that block depends on the range over which the variable is allowed to vary. For example, on 32 bit PC's the size of an integer variable is 4 bytes. On older 16 bit PCs integers were 2 bytes. In C the size of a variable type such as an integer need not be the same on all types of machines. Further more there is more than one type of integer variable in C. We have integers, long integers and short integers which you can read up on in any basic text on C. This document assumes the use of a 32 bit system with 4 byte integers.
If you want to know the size of the various types of integers on your system, running the following code will give you that information.
#include <stdio.h>
int main()
{
printf("size of a short is %d\n", sizeof(short));
printf("size of a int is %d\n", sizeof(int));
printf("size of a long is %d\n", sizeof(long));
}
When we declare a variable we inform the compiler of two things, the name of the variable and the type of the variable. For example, we declare a variable of type integer with the name k by writing:
int k;
On seeing the "int" part of this statement the compiler sets aside 4 bytes of memory (on a PC) to hold the value of the integer. It also sets up a symbol table. In that table it adds the symbol k and the relative address in memory where those 4 bytes were set aside.
Thus, later if we write:
k = 2;
we expect that, at run time when this statement is executed, the value 2 will be placed in that memory location reserved for the storage of the value of k. In C we refer to a variable such as the integer k as an "object".
In a sense there are two "values" associated with the object k. One is the value of the integer stored there (2 in the above example) and the other the "value" of the memory location, i.e., the address of k. Some texts refer to these two values with the nomenclature rvalue (right value, pronounced "are value") and lvalue (left value, pronounced "el value") respectively.
In some languages, the lvalue is the value permitted on the left side of the assignment operator '=' (i.e. the address where the result of evaluation of the right side ends up). The rvalue is that which is on the right side of the assignment statement, the 2 above. Rvalues cannot be used on the left side of the assignment statement. Thus: 2 = k; is illegal.
Actually, the above definition of "lvalue" is somewhat modified for C. According to K&R II (page 197): [1]
"An object is a named region of storage; an lvalue is an expression referring to an object."
However, at this point, the definition originally cited above is sufficient. As we become more familiar with pointers we will go into more detail on this.
Okay, now consider:
int j, k;
k = 2;
j = 7; <-- line 1
k = j; <-- line 2
In the above, the compiler interprets the j in line 1 as the address of the variable j (its lvalue) and creates code to copy the value 7 to that address. In line 2, however, the j is interpreted as its rvalue (since it is on the right hand side of the assignment operator '='). That is, here the j refers to the value stored at the memory location set aside for j, in this case 7. So, the 7 is copied to the address designated by the lvalue of k.
In all of these examples, we are using 4 byte integers so all copying of rvalues from one storage location to the other is done by copying 4 bytes. Had we been using two byte integers, we would be copying 2 bytes.
Now, let's say that we have a reason for wanting a variable designed to hold an lvalue (an address). The size required to hold such a value depends on the system. On older desk top computers with 64K of memory total, the address of any point in memory can be contained in 2 bytes. Computers with more memory would require more bytes to hold an address. The actual size required is not too important so long as we have a way of informing the compiler that what we want to store is an address.
Such a variable is called a pointer variable (for reasons which hopefully will become clearer a little later). In C when we define a pointer variable we do so by preceding its name with an asterisk. In C we also give our pointer a type which, in this case, refers to the type of data stored at the address we will be storing in our pointer. For example, consider the variable declaration:
int *ptr;
ptr is the name of our variable (just as k was the name of our integer variable). The '*' informs the compiler that we want a pointer variable, i.e. to set aside however many bytes is required to store an address in memory. The int says that we intend to use our pointer variable to store the address of an integer. Such a pointer is said to "point to" an integer. However, note that when we wrote int k; we did not give k a value. If this definition is made outside of any function ANSI compliant compilers will initialize it to zero. Similarly, ptr has no value, that is we haven't stored an address in it in the above declaration. In this case, again if the declaration is outside of any function, it is initialized to a value guaranteed in such a way that it is guaranteed to not point to any C object or function. A pointer initialized in this manner is called a "null" pointer.
The actual bit pattern used for a null pointer may or may not evaluate to zero since it depends on the specific system on which the code is developed. To make the source code compatible between various compilers on various systems, a macro is used to represent a null pointer. That macro goes under the name NULL. Thus, setting the value of a pointer using the NULL macro, as with an assignment statement such as ptr = NULL, guarantees that the pointer has become a null pointer. Similarly, just as one can test for an integer value of zero, as in if(k == 0), we can test for a null pointer using if (ptr == NULL).
But, back to using our new variable ptr. Suppose now that we want to store in ptr the address of our integer variable k. To do this we use the unary & operator and write:
ptr = &k;
What the & operator does is retrieve the lvalue (address) of k, even though k is on the right hand side of the assignment operator '=', and copies that to the contents of our pointer ptr. Now, ptr is said to "point to" k. Bear with us now, there is only one more operator we need to discuss.
The "dereferencing operator" is the asterisk and it is used as follows:
*ptr = 7;
will copy 7 to the address pointed to by ptr. Thus if ptr "points to" (contains the address of) k, the above statement will set the value of k to 7. That is, when we use the '*' this way we are referring to the value of that which ptr is pointing to, not the value of the pointer itself.
Similarly, we could write:
printf("%d\n",*ptr);
to print to the screen the integer value stored at the address pointed to by ptr;.
One way to see how all this stuff fits together would be to run the following program and then review the code and the output carefully.
------------ Program 1.1 ---------------------------------
/* Program 1.1 from PTRTUT10.TXT 6/10/97 */
#include <stdio.h>
int j, k;
int *ptr;
int main(void)
{
j = 1;
k = 2;
ptr = &k;
printf("\n");
printf("j has the value %d and is stored at %p\n", j, (void *)&j);
printf("k has the value %d and is stored at %p\n", k, (void *)&k);
printf("ptr has the value %p and is stored at %p\n", ptr, (void *)&ptr);
printf("The value of the integer pointed to by ptr is %d\n", *ptr);
return 0;
}
Note: We have yet to discuss those aspects of C which require the use of the (void *) expression used here. For now, include it in your test code. We'll explain the reason behind this expression later.
To review:
* A variable is declared by giving it a type and a name (e.g. int k;)
* A pointer variable is declared by giving it a type and a name (e.g. int *ptr) where the asterisk tells the compiler that the variable named ptr is a pointer variable and the type tells the compiler what type the pointer is to point to (integer in this case).
* Once a variable is declared, we can get its address by preceding its name with the unary & operator, as in &k.
* We can "dereference" a pointer, i.e. refer to the value of that which it points to, by using the unary '*' operator as in *ptr.
* An "lvalue" of a variable is the value of its address, i.e. where it is stored in memory. The "rvalue" of a variable is the value stored in that variable (at that address).
References for Chapter 1:
1. "The C Programming Language" 2nd Edition
B. Kernighan and D. Ritchie
Prentice Hall
ISBN 0-13-110362-8
CHAPTER 2: Pointer types and Arrays
Okay, let's move on. Let us consider why we need to identify the type of variable that a pointer points to, as in:
int *ptr;
One reason for doing this is so that later, once ptr "points to" something, if we write:
*ptr = 2;
the compiler will know how many bytes to copy into that memory location pointed to by ptr. If ptr was declared as pointing to an integer, 4 bytes would be copied. Similarly for floats and doubles the appropriate number will be copied. But, defining the type that the pointer points to permits a number of other interesting ways a compiler can interpret code. For example, consider a block in memory consisting if ten integers in a row. That is, 40 bytes of memory are set aside to hold 10 integers.
Now, let's say we point our integer pointer ptr at the first of these integers. Furthermore lets say that integer is located at memory location 100 (decimal). What happens when we write:
ptr + 1;
Because the compiler "knows" this is a pointer (i.e. its value is an address) and that it points to an integer (its current address, 100, is the address of an integer), it adds 4 to ptr instead of 1, so the pointer "points to" the next integer, at memory location 104. Similarly, were the ptr declared as a pointer to a short, it would add 2 to it instead of 1. The same goes for other data types such as floats, doubles, or even user defined data types such as structures. This is obviously not the same kind of "addition" that we normally think of. In C it is referred to as addition using "pointer arithmetic", a term which we will come back to later.
Similarly, since ++ptr and ptr++ are both equivalent to ptr + 1 (though the point in the program when ptr is incremented may be different), incrementing a pointer using the unary ++ operator, either pre- or post-, increments the address it stores by the amount sizeof(type) where "type" is the type of the object pointed to. (i.e. 4 for an integer).
Since a block of 10 integers located contiguously in memory is, by definition, an array of integers, this brings up an interesting relationship between arrays and pointers.
Consider the following:
int my_array[] = {1,23,17,4,-5,100};
Here we have an array containing 6 integers. We refer to each of these integers by means of a subscript to my_array, i.e. using my_array[0] through my_array[5]. But, we could alternatively access them via a pointer as follows:
int *ptr;
ptr = &my_array[0]; /* point our pointer at the first
integer in our array */
And then we could print out our array either using the array notation or by dereferencing our pointer. The following code illustrates this:
----------- Program 2.1 -----------------------------------
/* Program 2.1 from PTRTUT10.HTM 6/13/97 */
#include <stdio.h>
int my_array[] = {1,23,17,4,-5,100};
int *ptr;
int main(void)
{
int i;
ptr = &my_array[0]; /* point our pointer to the first
element of the array */
printf("\n\n");
for (i = 0; i < 6; i++)
{
printf("my_array[%d] = %d ",i,my_array[i]); /*<-- A */
printf("ptr + %d = %d\n",i, *(ptr + i)); /*<-- B */
}
return 0;
}
Compile and run the above program and carefully note lines A and B and that the program prints out the same values in either case. Also observe how we dereferenced our pointer in line B, i.e. we first added i to it and then dereferenced the new pointer. Change line B to read:
printf("ptr + %d = %d\n",i, *ptr++);
and run it again... then change it to:
printf("ptr + %d = %d\n",i, *(++ptr));
and try once more. Each time try and predict the outcome and carefully look at the actual outcome.
In C, the standard states that wherever we might use &var_name[0] we can replace that with var_name, thus in our code where we wrote:
ptr = &my_array[0];
we can write:
ptr = my_array;
to achieve the same result.
This leads many texts to state that the name of an array is a pointer. I prefer to mentally think "the name of the array is the address of first element in the array". Many beginners (including myself when I was learning) have a tendency to become confused by thinking of it as a pointer. For example, while we can write
ptr = my_array;
we cannot write
my_array = ptr;
The reason is that while ptr is a variable, my_array is a constant. That is, the location at which the first element of my_array will be stored cannot be changed once my_array[] has been declared.
Earlier when discussing the term "lvalue" I cited K&R-2 where it stated:
"An object is a named region of storage; an lvalue is an expression referring to an object".
This raises an interesting problem. Since my_array is a named region of storage, why is my_array in the above assignment statement not an lvalue? To resolve this problem, some refer to my_array as an "unmodifiable lvalue".
Modify the example program above by changing
ptr = &my_array[0];
to
ptr = my_array;
and run it again to verify the results are identical.
Now, let's delve a little further into the difference between the names ptr and my_array as used above. Some writers will refer to an array's name as a constant pointer. What do we mean by that? Well, to understand the term "constant" in this sense, let's go back to our definition of the term "variable". When we declare a variable we set aside a spot in memory to hold the value of the appropriate type. Once that is done the name of the variable can be interpreted in one of two ways. When used on the left side of the assignment operator, the compiler interprets it as the memory location to which to move that value resulting from evaluation of the right side of the assignment operator. But, when used on the right side of the assignment operator, the name of a variable is interpreted to mean the contents stored at that memory address set aside to hold the value of that variable.
With that in mind, let's now consider the simplest of constants, as in:
int i, k;
i = 2;
Here, while i is a variable and then occupies space in the data portion of memory, 2 is a constant and, as such, instead of setting aside memory in the data segment, it is imbedded directly in the code segment of memory. That is, while writing something like k = i; tells the compiler to create code which at run time will look at memory location &i to determine the value to be moved to k, code created by i = 2; simply puts the 2 in the code and there is no referencing of the data segment. That is, both k and i are objects, but 2 is not an object.
Similarly, in the above, since my_array is a constant, once the compiler establishes where the array itself is to be stored, it "knows" the address of my_array[0] and on seeing:
ptr = my_array;
it simply uses this address as a constant in the code segment and there is no referencing of the data segment beyond that.
This might be a good place explain further the use of the (void *) expression used in Program 1.1 of Chapter 1. As we have seen we can have pointers of various types. So far we have discussed pointers to integers and pointers to characters. In coming chapters we will be learning about pointers to structures and even pointer to pointers.
Also we have learned that on different systems the size of a pointer can vary. As it turns out it is also possible that the size of a pointer can vary depending on the data type of the object to which it points. Thus, as with integers where you can run into trouble attempting to assign a long integer to a variable of type short integer, you can run into trouble attempting to assign the values of pointers of various types to pointer variables of other types.
To minimize this problem, C provides for a pointer of type void. We can declare such a pointer by writing:
void *vptr;
A void pointer is sort of a generic pointer. For example, while C will not permit the comparison of a pointer to type integer with a pointer to type character, for example, either of these can be compared to a void pointer. Of course, as with other variables, casts can be used to convert from one type of pointer to another under the proper circumstances. In Program 1.1. of Chapter 1 I cast the pointers to integers into void pointers to make them compatible with the %p conversion specification. In later chapters other casts will be made for reasons defined therein.
Well, that's a lot of technical stuff to digest and I don't expect a beginner to understand all of it on first reading. With time and experimentation you will want to come back and re-read the first 2 chapters. But for now, let's move on to the relationship between pointers, character arrays, and strings.
CHAPTER 3: Pointers and Strings
The study of strings is useful to further tie in the relationship between pointers and arrays. It also makes it easy to illustrate how some of the standard C string functions can be implemented. Finally it illustrates how and when pointers can and should be passed to functions.
In C, strings are arrays of characters. This is not necessarily true in other languages. In BASIC, Pascal, Fortran and various other languages, a string has its own data type. But in C it does not. In C a string is an array of characters terminated with a binary zero character (written as '\0'). To start off our discussion we will write some code which, while preferred for illustrative purposes, you would probably never write in an actual program. Consider, for example:
char my_string[40];
my_string[0] = 'T';
my_string[1] = 'e';
my_string[2] = 'd':
my_string[3] = '\0';
While one would never build a string like this, the end result is a string in that it is an array of characters terminated with a nul character. By definition, in C, a string is an array of characters terminated with the nul character. Be aware that "nul" is not the same as "NULL". The nul refers to a zero as defined by the escape sequence '\0'. That is it occupies one byte of memory. NULL, on the other hand, is the name of the macro used to initialize null pointers. NULL is #defined in a header file in your C compiler, nul may not be #defined at all.
Since writing the above code would be very time consuming, C permits two alternate ways of achieving the same thing. First, one might write:
char my_string[40] = {'T', 'e', 'd', '\0',};
But this also takes more typing than is convenient. So, C permits:
char my_string[40] = "Ted";
When the double quotes are used, instead of the single quotes as was done in the previous examples, the nul character ( '\0' ) is automatically appended to the end of the string.
In all of the above cases, the same thing happens. The compiler sets aside an contiguous block of memory 40 bytes long to hold characters and initialized it such that the first 4 characters are Ted\0.
Now, consider the following program:
------------------program 3.1-------------------------------------
/* Program 3.1 from PTRTUT10.HTM 6/13/97 */
#include <stdio.h>
char strA[80] = "A string to be used for demonstration purposes";
char strB[80];
int main(void)
{
char *pA; /* a pointer to type character */
char *pB; /* another pointer to type character */
puts(strA); /* show string A */
pA = strA; /* point pA at string A */
puts(pA); /* show what pA is pointing to */
pB = strB; /* point pB at string B */
putchar('\n'); /* move down one line on the screen */
while(*pA != '\0') /* line A (see text) */
{
*pB++ = *pA++; /* line B (see text) */
}
*pB = '\0'; /* line C (see text) */
puts(strB); /* show strB on screen */
return 0;
}
--------- end program 3.1 -------------------------------------
In the above we start out by defining two character arrays of 80 characters each. Since these are globally defined, they are initialized to all '\0's first. Then, strA has the first 42 characters initialized to the string in quotes.
Now, moving into the code, we declare two character pointers and show the string on the screen. We then "point" the pointer pA at strA. That is, by means of the assignment statement we copy the address of strA[0] into our variable pA. We now use puts() to show that which is pointed to by pA on the screen. Consider here that the function prototype for puts() is:
int puts(const char *s);
For the moment, ignore the const. The parameter passed to puts() is a pointer, that is the value of a pointer (since all parameters in C are passed by value), and the value of a pointer is the address to which it points, or, simply, an address. Thus when we write puts(strA); as we have seen, we are passing the address of strA[0].
Similarly, when we write puts(pA); we are passing the same address, since we have set pA = strA;
Given that, follow the code down to the while() statement on line A. Line A states:
While the character pointed to by pA (i.e. *pA) is not a nul character (i.e. the terminating '\0'), do the following:
Line B states: copy the character pointed to by pA to the space pointed to by pB, then increment pA so it points to the next character and pB so it points to the next space.
When we have copied the last character, pA now points to the terminating nul character and the loop ends. However, we have not copied the nul character. And, by definition a string in C must be nul terminated. So, we add the nul character with line C.
It is very educational to run this program with your debugger while watching strA, strB, pA and pB and single stepping through the program. It is even more educational if instead of simply defining strB[] as has been done above, initialize it also with something like:
strB[80] = "12345678901234567890123456789012345678901234567890"
where the number of digits used is greater than the length of strA and then repeat the single stepping procedure while watching the above variables. Give these things a try!
Getting back to the prototype for puts() for a moment, the "const" used as a parameter modifier informs the user that the function will not modify the string pointed to by s, i.e. it will treat that string as a constant.
Of course, what the above program illustrates is a simple way of copying a string. After playing with the above until you have a good understanding of what is happening, we can proceed to creating our own replacement for the standard strcpy() that comes with C. It might look like:
char *my_strcpy(char *destination, char *source)
{
char *p = destination;
while (*source != '\0')
{
*p++ = *source++;
}
*p = '\0';
return destination;
}
In this case, I have followed the practice used in the standard routine of returning a pointer to the destination.
Again, the function is designed to accept the values of two character pointers, i.e. addresses, and thus in the previous program we could write:
int main(void)
{
my_strcpy(strB, strA);
puts(strB);
}
I have deviated slightly from the form used in standard C which would have the prototype:
char *my_strcpy(char *destination, const char *source);
Here the "const" modifier is used to assure the user that the function will not modify the contents pointed to by the source pointer. You can prove this by modifying the function above, and its prototype, to include the "const" modifier as shown. Then, within the function you can add a statement which attempts to change the contents of that which is pointed to by source, such as:
*source = 'X';
which would normally change the first character of the string to an X. The const modifier should cause your compiler to catch this as an error. Try it and see.
Now, let's consider some of the things the above examples have shown us. First off, consider the fact that *ptr++ is to be interpreted as returning the value pointed to by ptr and then incrementing the pointer value. This has to do with the precedence of the operators. Were we to write (*ptr)++ we would increment, not the pointer, but that which the pointer points to! i.e. if used on the first character of the above example string the 'T' would be incremented to a 'U'. You can write some simple example code to illustrate this.
Recall again that a string is nothing more than an array of characters, with the last character being a '\0'. What we have done above is deal with copying an array. It happens to be an array of characters but the technique could be applied to an array of integers, doubles, etc. In those cases, however, we would not be dealing with strings and hence the end of the array would not be marked with a special value like the nul character. We could implement a version that relied on a special value to identify the end. For example, we could copy an array of positive integers by marking the end with a negative integer. On the other hand, it is more usual that when we write a function to copy an array of items other than strings we pass the function the number of items to be copied as well as the address of the array, e.g. something like the following prototype might indicate:
void int_copy(int *ptrA, int *ptrB, int nbr);
where nbr is the number of integers to be copied. You might want to play with this idea and create an array of integers and see if you can write the function int_copy() and make it work.
This permits using functions to manipulate large arrays. For example, if we have an array of 5000 integers that we want to manipulate with a function, we need only pass to that function the address of the array (and any auxiliary information such as nbr above, depending on what we are doing). The array itself does not get passed, i.e. the whole array is not copied and put on the stack before calling the function, only its address is sent.
This is different from passing, say an integer, to a function. When we pass an integer we make a copy of the integer, i.e. get its value and put it on the stack. Within the function any manipulation of the value passed can in no way effect the original integer. But, with arrays and pointers we can pass the address of the variable and hence manipulate the values of the original variables.
CHAPTER 4: More on Strings
Well, we have progressed quite a way in a short time! Let's back up a little and look at what was done in Chapter 3 on copying of strings but in a different light. Consider the following function:
char *my_strcpy(char dest[], char source[])
{
int i = 0;
while (source[i] != '\0')
{
dest[i] = source[i];
i++;
}
dest[i] = '\0';
return dest;
}
Recall that strings are arrays of characters. Here we have chosen to use array notation instead of pointer notation to do the actual copying. The results are the same, i.e. the string gets copied using this notation just as accurately as it did before. This raises some interesting points which we will discuss.
Since parameters are passed by value, in both the passing of a character pointer or the name of the array as above, what actually gets passed is the address of the first element of each array. Thus, the numerical value of the parameter passed is the same whether we use a character pointer or an array name as a parameter. This would tend to imply that somehow source[i] is the same as *(p+i).
In fact, this is true, i.e wherever one writes a[i] it can be replaced with *(a + i) without any problems. In fact, the compiler will create the same code in either case. Thus we see that pointer arithmetic is the same thing as array indexing. Either syntax produces the same result.
This is NOT saying that pointers and arrays are the same thing, they are not. We are only saying that to identify a given element of an array we have the choice of two syntaxes, one using array indexing and the other using pointer arithmetic, which yield identical results.
Now, looking at this last expression, part of it.. (a + i), is a simple addition using the + operator and the rules of C state that such an expression is commutative. That is (a + i) is identical to (i + a). Thus we could write *(i + a) just as easily as *(a + i).
But *(i + a) could have come from i[a] ! From all of this comes the curious truth that if:
char a[20];
int i;
writing
a[3] = 'x';
is the same as writing
3[a] = 'x';
Try it! Set up an array of characters, integers or longs, etc. and assigned the 3rd or 4th element a value using the conventional approach and then print out that value to be sure you have that working. Then reverse the array notation as I have done above. A good compiler will not balk and the results will be identical. A curiosity... nothing more!
Now, looking at our function above, when we write:
dest[i] = source[i];
due to the fact that array indexing and pointer arithmetic yield identical results, we can write this as:
*(dest + i) = *(source + i);
But, this takes 2 additions for each value taken on by i. Additions, generally speaking, take more time than incrementations (such as those done using the ++ operator as in i++). This may not be true in modern optimizing compilers, but one can never be sure. Thus, the pointer version may be a bit faster than the array version.
Another way to speed up the pointer version would be to change:
while (*source != '\0')
to simply
while (*source)
since the value within the parenthesis will go to zero (FALSE) at the same time in either case.
At this point you might want to experiment a bit with writing some of your own programs using pointers. Manipulating strings is a good place to experiment. You might want to write your own versions of such standard functions as:
strlen();
strcat();
strchr();
and any others you might have on your system.
We will come back to strings and their manipulation through pointers in a future chapter. For now, let's move on and discuss structures for a bit.
CHAPTER 5: Pointers and Structures
As you may know, we can declare the form of a block of data containing different data types by means of a structure declaration. For example, a personnel file might contain structures which look something like:
struct tag {
char lname[20]; /* last name */
char fname[20]; /* first name */
int age; /* age */
float rate; /* e.g. 12.75 per hour */
};
Let's say we have a bunch of these structures in a disk file and we want to read each one out and print out the first and last name of each one so that we can have a list of the people in our files. The remaining information will not be printed out. We will want to do this printing with a function call and pass to that function a pointer to the structure at hand. For demonstration purposes I will use only one structure for now. But realize the goal is the writing of the function, not the reading of the file which, presumably, we know how to do.
For review, recall that we can access structure members with the dot operator as in:
--------------- program 5.1 ------------------
/* Program 5.1 from PTRTUT10.HTM 6/13/97 */
#include <stdio.h>
#include <string.h>
struct tag {
char lname[20]; /* last name */
char fname[20]; /* first name */
int age; /* age */
float rate; /* e.g. 12.75 per hour */
};
struct tag my_struct; /* declare the structure my_struct */
int main(void)
{
strcpy(my_struct.lname,"Jensen");
strcpy(my_struct.fname,"Ted");
printf("\n%s ",my_struct.fname);
printf("%s\n",my_struct.lname);
return 0;
}
-------------- end of program 5.1 --------------
Now, this particular structure is rather small compared to many used in C programs. To the above we might want to add:
date_of_hire; (data types not shown)
date_of_last_raise;
last_percent_increase;
emergency_phone;
medical_plan;
Social_S_Nbr;
etc.....
If we have a large number of employees, what we want to do is manipulate the data in these structures by means of functions. For example we might want a function print out the name of the employee listed in any structure passed to it. However, in the original C (Kernighan & Ritchie, 1st Edition) it was not possible to pass a structure, only a pointer to a structure could be passed. In ANSI C, it is now permissible to pass the complete structure. But, since our goal here is to learn more about pointers, we won't pursue that.
Anyway, if we pass the whole structure it means that we must copy the contents of the structure from the calling function to the called function. In systems using stacks, this is done by pushing the contents of the structure on the stack. With large structures this could prove to be a problem. However, passing a pointer uses a minimum amount of stack space.
In any case, since this is a discussion of pointers, we will discuss how we go about passing a pointer to a structure and then using it within the function.
Consider the case described, i.e. we want a function that will accept as a parameter a pointer to a structure and from within that function we want to access members of the structure. For example we want to print out the name of the employee in our example structure.
Okay, so we know that our pointer is going to point to a structure declared using struct tag. We declare such a pointer with the declaration:
struct tag *st_ptr;
and we point it to our example structure with:
st_ptr = &my_struct;
Now, we can access a given member by de-referencing the pointer. But, how do we de-reference the pointer to a structure? Well, consider the fact that we might want to use the pointer to set the age of the employee. We would write:
(*st_ptr).age = 63;
Look at this carefully. It says, replace that within the parenthesis with that which st_ptr points to, which is the structure my_struct. Thus, this breaks down to the same as my_struct.age.
However, this is a fairly often used expression and the designers of C have created an alternate syntax with the same meaning which is:
st_ptr->age = 63;
With that in mind, look at the following program:
------------ program 5.2 ---------------------
/* Program 5.2 from PTRTUT10.HTM 6/13/97 */
#include <stdio.h>
#include <string.h>
struct tag{ /* the structure type */
char lname[20]; /* last name */
char fname[20]; /* first name */
int age; /* age */
float rate; /* e.g. 12.75 per hour */
};
struct tag my_struct; /* define the structure */
void show_name(struct tag *p); /* function prototype */
int main(void)
{
struct tag *st_ptr; /* a pointer to a structure */
st_ptr = &my_struct; /* point the pointer to my_struct */
strcpy(my_struct.lname,"Jensen");
strcpy(my_struct.fname,"Ted");
printf("\n%s ",my_struct.fname);
printf("%s\n",my_struct.lname);
my_struct.age = 63;
show_name(st_ptr); /* pass the pointer */
return 0;
}
void show_name(struct tag *p)
{
printf("\n%s ", p->fname); /* p points to a structure */
printf("%s ", p->lname);
printf("%d\n", p->age);
}
-------------------- end of program 5.2 ----------------
Again, this is a lot of information to absorb at one time. The reader should compile and run the various code snippets and using a debugger monitor things like my_struct and p while single stepping through the main and following the code down into the function to see what is happening.
CHAPTER 6: Some more on Strings, and Arrays of Strings
Well, let's go back to strings for a bit. In the following all assignments are to be understood as being global, i.e. made outside of any function, including main().
We pointed out in an earlier chapter that we could write:
char my_string[40] = "Ted";
which would allocate space for a 40 byte array and put the string in the first 4 bytes (three for the characters in the quotes and a 4th to handle the terminating '\0').
Actually, if all we wanted to do was store the name "Ted" we could write:
char my_name[] = "Ted";
and the compiler would count the characters, leave room for the nul character and store the total of the four characters in memory the location of which would be returned by the array name, in this case my_name.
In some code, instead of the above, you might see:
char *my_name = "Ted";
which is an alternate approach. Is there a difference between these? The answer is.. yes. Using the array notation 4 bytes of storage in the static memory block are taken up, one for each character and one for the terminating nul character. But, in the pointer notation the same 4 bytes required, plus N bytes to store the pointer variable my_name (where N depends on the system but is usually a minimum of 2 bytes and can be 4 or more).
In the array notation, my_name is short for &myname[0] which is the address of the first element of the array. Since the location of the array is fixed during run time, this is a constant (not a variable). In the pointer notation my_name is a variable. As to which is the better method, that depends on what you are going to do within the rest of the program.
Let's now go one step further and consider what happens if each of these declarations are done within a function as opposed to globally outside the bounds of any function.
void my_function_A(char *ptr)
{
char a[] = "ABCDE"
.
.
}
void my_function_B(char *ptr)
{
char *cp = "FGHIJ"
.
.
}
In the case of my_function_A, the content, or value(s), of the array a[] is considered to be the data. The array is said to be initialized to the values ABCDE. In the case of my_function_B, the value of the pointer cp is considered to be the data. The pointer has been initialized to point to the string FGHIJ. In both my_function_A and my_function_B the definitions are local variables and thus the string ABCDE is stored on the stack, as is the value of the pointer cp. The string FGHIJ can be stored anywhere. On my system it gets stored in the data segment.
By the way, array initialization of automatic variables as I have done in my_function_A was illegal in the older K&R C and only "came of age" in the newer ANSI C. A fact that may be important when one is considering portability and backwards compatibility.
As long as we are discussing the relationship/differences between pointers and arrays, let's move on to multi-dimensional arrays. Consider, for example the array:
char multi[5][10];
Just what does this mean? Well, let's consider it in the following light.
char multi[5][10];
Let's take the underlined part to be the "name" of an array. Then prepending the char and appending the [10] we have an array of 10 characters. But, the name multi[5] is itself an array indicating that there are 5 elements each being an array of 10 characters. Hence we have an array of 5 arrays of 10 characters each..
Assume we have filled this two dimensional array with data of some kind. In memory, it might look as if it had been formed by initializing 5 separate arrays using something like:
multi[0] = {'0','1','2','3','4','5','6','7','8','9'}
multi[1] = {'a','b','c','d','e','f','g','h','i','j'}
multi[2] = {'A','B','C','D','E','F','G','H','I','J'}
multi[3] = {'9','8','7','6','5','4','3','2','1','0'}
multi[4] = {'J','I','H','G','F','E','D','C','B','A'}
At the same time, individual elements might be addressable using syntax such as:
multi[0][3] = '3'
multi[1][7] = 'h'
multi[4][0] = 'J'
Since arrays are contiguous in memory, our actual memory block for the above should look like:
0123456789abcdefghijABCDEFGHIJ9876543210JIHGFEDCBA
^
|_____ starting at the address &multi[0][0]
Note that I did not write multi[0] = "0123456789". Had I done so a terminating '\0' would have been implied since whenever double quotes are used a '\0' character is appended to the characters contained within those quotes. Had that been the case I would have had to set aside room for 11 characters per row instead of 10.
My goal in the above is to illustrate how memory is laid out for 2 dimensional arrays. That is, this is a 2 dimensional array of characters, NOT an array of "strings".
Now, the compiler knows how many columns are present in the array so it can interpret multi + 1 as the address of the 'a' in the 2nd row above. That is, it adds 10, the number of columns, to get this location. If we were dealing with integers and an array with the same dimension the compiler would add 10*sizeof(int) which, on my machine, would be 20. Thus, the address of the 9 in the 4th row above would be &multi[3][0] or *(multi + 3) in pointer notation. To get to the content of the 2nd element in the 4th row we add 1 to this address and dereference the result as in
*(*(multi + 3) + 1)
With a little thought we can see that:
*(*(multi + row) + col) and
multi[row][col] yield the same results.
The following program illustrates this using integer arrays instead of character arrays.
------------------- program 6.1 ----------------------
/* Program 6.1 from PTRTUT10.HTM 6/13/97*/
#include <stdio.h>
#define ROWS 5
#define COLS 10
int multi[ROWS][COLS];
int main(void)
{
int row, col;
for (row = 0; row < ROWS; row++)
{
for (col = 0; col < COLS; col++)
{
multi[row][col] = row*col;
}
}
for (row = 0; row < ROWS; row++)
{
for (col = 0; col < COLS; col++)
{
printf("\n%d ",multi[row][col]);
printf("%d ",*(*(multi + row) + col));
}
}
return 0;
}
End of part1